Showing Posts For Elrond McBong.9372:

Engineer - Turret Overcharge

in Bugs: Game, Forum, Website

Posted by: Elrond McBong.9372

Elrond McBong.9372

Hi,

the Overcharge of ‘Flame Turret’ and ‘Thumper Turret’ works only infight.
So i cant create the ‘Smoke Screen’ outfight.
The same is with ‘Thump’ and so the Blastfinisher works only infight, too,

Engineer - Elixir Gun

in Bugs: Game, Forum, Website

Posted by: Elrond McBong.9372

Elrond McBong.9372

Hmm i think when something is tagged as n elixir,
it should work as an elixir, shouldnt it?

Engineer - Elixir Gun

in Bugs: Game, Forum, Website

Posted by: Elrond McBong.9372

Elrond McBong.9372

Hi,
The Skills from the Elixir Gun, which are categorized as Elixiers,
arent affected by any Elixir Traits.
In Detail:
- Healing Mist (F – Skill)
- Elixir F
- Acid Bomb
- Super Elixir

Elixir Trait in Detail:
- ‘Acidic Elixirs’
- ‘Fast-Acting Elixirs’
(doesnt stack with ‘Fireforged Trigger’ too, dont know if this is a bug or not)
- ‘Potent Elixirs’
- ‘Cleaning Formula 409’
- ‘HGH’

(edited by Elrond McBong.9372)

Weapon binded Skills Cooldown

in Suggestions

Posted by: Elrond McBong.9372

Elrond McBong.9372

Hi @All,

are you with me, if i (for example)hold 2 swords, 1 in every weapon set.

set 1:
sword + pistol
set 2:
sword + focus

and if you change the weapon, the cooldown is also on the other sword, i would suggest what the topic title says:
Weapon binded Skill Cooldown, so you can change your weapon without having the cooldown from the other sword.
but this should only work if you actually have 2 swords and not just only 1 and two offhand weapons, like:

set 1:
sword + pistol
set 2:
—- + focus

i hope my bad english will not impair the quality of my suggest