Weapon binded Skills Cooldown
I want to make sure I am understanding you correctly, cause if not, we are bot not on the same page,
what you are saying :
set 1:
sword + pistol
set 2:
sword + focus
and you used the Sword cooldowns and the pistol cooldowns, THEN you swtched to set 2, now you have CDs on both Sword and focus? if you have CDs on sword that’s normal, if you have it on the Focus then that is a bug, and it should not be happening.
on the other hand, if you are saying:
set 1:
sword + pistol
set 2:
sword + focus
and you used both CDs, and switched to Set 2, and dont want to get any CDs on the sword because its a different set?
Elrond McBong, I disagree with your suggestion.
Your particular case may be somewhat legitimate, but giving in to your suggestion would bring terrible results.
If players are allowed to use the same weapon’s skills twice by swapping sets, everyone will use the same weapon combo twice.
Let’s pretend that Sword + Pistol is considered the best Mesmer combo for damage dealing.
If your suggestion was implemented, then every Mesmer that aims for damage would equip 2 sets of Sword + Pistol.
This can never be allowed.
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)