Showing Posts For Elthan.5246:
Give other Classes a Stealth dedection, maybe on pets and turrets or somthing like that or lower Steath to max 6 sec and every action heartseaker/rezz or finishing people should break the stealth.
Fix the rendering issues on Stealhtclasses not only Thief.
Reduce the massive Burst on thief but not touch the overall damage done over time.
Buff Condition Build a bit and this not only on Thiefs
Sometimes I wonder if people read what they wrote… Don’t do a feedback if your only concern is to delete the class from the game. You want to nerf the stomp capabilities on one of the worst stomper in the game? You want to remove the only supportive ability of the thief (SR rez) Really ? Please Anet, dont touch to stealth before fixing the (overrated) culling effect. Ideas like this would just make the class totally useless.
I play both Thief and Engi and you talk about the worst stomper, i cannot take it serious compared to engi which can not get 100% stability to stomb. The thief is the best stomper cause you cannot interupt their stomp in downstate, cause you cannot aim at him the only thing which works ae knockback and blind but not every class have it. And with Quickness+Stealth it gets even more powerfull.
A thief as way more utily for group, not only Stealthrezz.
This game is not about 1v1, in tourneys thieves can’t really stomp because of his squishiness and his lack of stab. A sltealthed thief can still be knocked back by a guardian or be annihilate by AoEs pretty easily. Also, i’m curious about D/D thief’s group utility beside shadow refuge … Nearly no boons for the team and absolutely no CC.
Give other Classes a Stealth dedection, maybe on pets and turrets or somthing like that or lower Steath to max 6 sec and every action heartseaker/rezz or finishing people should break the stealth.
Fix the rendering issues on Stealhtclasses not only Thief.
Reduce the massive Burst on thief but not touch the overall damage done over time.
Buff Condition Build a bit and this not only on Thiefs
Sometimes I wonder if people read what they wrote… Don’t do a feedback if your only concern is to delete the class from the game. You want to nerf the stomp capabilities on one of the worst stomper in the game? You want to remove the only supportive ability of the thief (SR rez) Really ? Please Anet, dont touch to stealth before fixing the (overrated) culling effect. Ideas like this would just make the class totally useless.
I dont know any other profession who can ignore toughness + vitality on items like thieves can.
Mesmer and Warrior can both run berserker.
And yet Thief burst is not as damaging as a shatter mesmer build.
If you hit with everything with the usual shatter+blurred frenzy combo it deals about 7k damage, just saying.
Shatter can crit to 3k in RvR. In SPvP I crit about 2k5 … even if i crit at 2k it still can deal around 8k without blurred frenzy … If all crits obviously, but with 61% crit on mind wrack its not a problem. When I manage to hit my full combo on a thief, most of the time its a one shot (though if can be pretty hard to do on an awake thief with shadowstep up).
(edited by Elthan.5246)
1. Steal has to interrupt any skill that is in use when it is activated and it needs at least a 1/2 second aftercast. This will give people who are attacked about 1 second to register that they’re in danger and do something about it before CnD -> backstab ruins their day.
This could be the worst thing to do to the thief. Think about other specs and not only backstab. I’m a S/D user and Anet nerfed the build I used to use into the ground. At this time, my only reliable burst is CnD/Mug and its far from OS anyone. S/D is already pretty hard to play since the daze nerf and will be destroyed by a change like this.
Male Asura. Just for the style
D/D and S/D are still viable though S/D was nerfed hard …
The most common build is D/D Backstab : http://gw2skills.net/editor/?fYAQNAoYVlUmKO3eS6E95Ex2je6Ti6fgs6MopNB;TsAg0Cno4ywlgLLXOukctKYAx0CA (sigils and some traits can be changed on your own preference)
“My” build is a S/D one, less burst, more sustain, mobility, remove condition and a blind to secure stomps : http://gw2skills.net/editor/?fYAQNAsYVlUmaO3eS6E95Ex2jeqTey9wpGtpaFoJA;TsAg0Cno4ywlgLLXOukctKYgw0CA
The 10 points in deadly arts can be moved on your own preference. Also you can replace the sigil of force for sigil of rage or bloodlust, i didn’t do the maths.
(sorry about my english, i probably did some mistakes ^^)
Edit : I forgot about S/P builds but i don’t play it so i won’t give you advice about it.
(edited by Elthan.5246)
Anyone can tell me what is glass cannon build ? I tried searching around but can’t find it. Sorry, i’m new in gw2 and Thief is my first character!
A glass cannon build is a build with all in offense like the common 25/30/0/0/15 backstab build with full berserker gear. Your only defensive options are your skills and dodges.