Small, skilled, supportive: “The Way Is Clear.”
Showing Posts For Emrys.8130:
Small, skilled, supportive: “The Way Is Clear.”
Tis Up! Tis Up! Tis Up!
Small, skilled, supportive: “The Way Is Clear.”
Order of the Grey [OrG] is a guild on Crystal Desert with a focus on traditional dungeon content completion, WvW havoc squad antics, alt leveling, and helping our members gain achievements. We offer a judgment-free, laid-back experience among friends. We don’t have a 25-point Code of Conduct because we expect adults to act like… well, adults. The only requirements for maintaining membership are to participate at least weekly and be a part of our community. We have a self-imposed cap of 50 members, so you’ll never be just a number to us.
Here’s what we offer:
- A useful and active website
- A Mumble server for great planning and communication (even if you just want to listen)
- Officers who aren’t averse to getting out of the way of the members
- An expectation of maturity and camaraderie
- Friendly, knowledgeable members to assist you in your character progression, whether you’re level 1 or level 80
- Allowance for multi-guilding so you can take advantage of bonuses and guild missions (just represent us when you run with us)
- No mob skipping – we like to clean up our mess
- Average membership age 25+ – Growing presence in WvW with a focus on small teams
Are we right for you? Visit our website to fill out a brief application, talk to us, and decide.
Small, skilled, supportive: “The Way Is Clear.”
Looking for a guild that is active around 5-9AM Crystal Desert Server time (UTC -8:00).
Needs to be running Guild Missions, Dungeons, Fractals, and PvE content during that time.
I am an active player with a Legendary and over 5600 Achievement Points.
My work schedule has changed so I’m in need of an active guild that is around during my off hours.
Thanks!
Small, skilled, supportive: “The Way Is Clear.”
Order of the Grey [OrG] is a smaller, intimate guild with members playing during Eastern and Pacific prime-times on Crystal Desert. Our focus is on traditional dungeon content completion (we clean up our mess), world travel/mapping, alt leveling, and helping our members gain achievements (we play nice with others). Our guild is recruiting members interested in being active in-game as well as on our forums and events calendar. Weekly event participation and use of our website is essential for successful members. We offer a judgment-free, laid-back experience among friends. We don’t have a 25-point Code of Conduct because we expect adults to act like…well, adults.
Here’s what we offer:
- A useful and active website
- A Mumble server for great planning and communication
- Leaders who aren’t averse to getting out of the way of the members
- An expectation of maturity and camaraderie
- Friendly, knowledgeable members to assist you in your character progression, whether you’re starting at level 1 or level 80 and working on a Legendary
- Allowance for multi-guilding so you can take advantage of additional bonuses and guild missions (just represent us when you run with us each week)
- No mob skipping – we like to clean up our mess
Are we right for you? Visit our website to fill out a brief application, talk to us, and decide.
Small, skilled, supportive: “The Way Is Clear.”
I personally think it’s best to represent one guild only. If you start not representing, it’s not worth having a member in your guild, cause they tend never to represent again.
Having an additional guild or two that focus on things where a player can be more than a number and source of influence is important. You have access to a larger world for massive events and/ or WvW content and then a smaller, reliable group for completing content in a way that you enjoy.
That, sir, was my exact point. When you start hopping guilds you never get to know the people in it and never actually become anything else than another non-representer, a number, and nothing else. When you forbid non-representers, you make sure there is a guild feeling.
Unfortunately you’re missing mine. Sometimes in a large guild, no matter how much you represent you may never get a “guild feeling” or be relevant. I commend you if you are able to guarantee that in your guild, however there are many guild leaders who are not so skilled, nor do they probably care if their 469th member feels at home. Thus the option for having an additional guild is necessary.
Small, skilled, supportive: “The Way Is Clear.”
(edited by Emrys.8130)
I personally think it’s best to represent one guild only. If you start not representing, it’s not worth having a member in your guild, cause they tend never to represent again.
I really disagree with this. For many people, myself included, being part of a large guild means I’m irrelevant for the most part. Finding another party member can sometimes be as haphazard as finding a PUG. You just have a more specific pool to choose from. However, the larger guilds offer the opportunity to participate in large scale social events and now, guild missions. Having an additional guild or two that focus on things where a player can be more than a number and source of influence is important. You have access to a larger world for massive events and/ or WvW content and then a smaller, reliable group for completing content in a way that you enjoy.
No, the system isn’t meant for every player and every guild, but it’s certainly relevant for quite a few.
Small, skilled, supportive: “The Way Is Clear.”
(edited by Emrys.8130)
Order of the Grey (Crystal Desert) doesn’t believe in limiting players to one guild either. For players who want to take advantage of it, ANet has allowed for the joining of major guilds, minor guilds, special interest guilds, and social guilds all on one account. The definitely makes it easier for people that want to take advantage of the wonderful things a large guild has to offer in addition to have the benefits of a more personal guild group to explore content and be social with. Check us out if you’d like to see more about how we make this work. I really believe the community will benefit from these systems.
Small, skilled, supportive: “The Way Is Clear.”
Same issue on Crystal Desert.
Small, skilled, supportive: “The Way Is Clear.”
Issue started for me after 1/29 update
Small, skilled, supportive: “The Way Is Clear.”
One of the things that I really respected and appreciated during the beta weekends was the use of the pop-up survey’s that we were asked to fill out once we completed an event or similar. Having just received the ANet Survey Monkey poll of my experience during the Lost Shores starting weekend, it seems likely that the developers would have gotten much more and better feedback if the tool from the Betas had been implemented for the Lost Shores event.
Just having this would speak to some of the issues that folks are raising on these forums too about wanting to be “polled” before something becomes a finalized addition to the game. In addition the developers could get opinions beyond those who post here since there is some concern that the picture gleaned by reading many posts here is skewed. The tool could even be used in new dungeons for the first few weeks to get a picture of the general populace’s experiences.
In short, the pop-up surveys could benefit everyone if they return. Since the coding existed before, why not use it?
Small, skilled, supportive: “The Way Is Clear.”
I’m in agreement with the posters that are frustrated here. The changes to and direction that the game is moving in is really disappointing. One of the best parts of Guild Wars, once it was fully evolved, was the sense that after you had completed the leveling blitz and worked on the resources for the gear you needed to survive, the world was your’s to explore, adventure in, and develop an appreciation for. There was no need to go back to the drawing board, unless you wanted something pretty that came out with new content.
Guild Wars 2 looked like it was set to continue in that vein for months now, and improve upon it! It was great to feel like I could focus on having fun with friends and guild-mates without the need to think about farming so I could get/stay competitive. It was more about the adventures and learning to be a better player based on the skills and resources I had available.
As this patch rolled out and representatives from ANet began to speak however it became clear that that kind of experience is a secondary concern for them.
My primary concerns now now that this will cause “dedicated” players to:
-Rely more heavily on illegal gold sellers because they can get to the end goal faster and cheaper than sanctioned routes
-Avoid lower level areas because it is a waste of time to play there to make money
-Develop farming/ tagging techniques that make higher level areas less enjoyable for others, not to annoy anyone, but because there is no other way to reliably make money
The concept of the dungeon, location, and lore expansions seems to be right in line with the game I bought in to and have spent money on monthly since launch. The fact that I will need better gear to even survive and/ or stay competitive does not.
Small, skilled, supportive: “The Way Is Clear.”
(edited by Moderator)