Showing Posts For Enasalin.2871:
Comprehensively, all I’m asking for is:
- a 10% damage nerf to S/F + Sc/Sh symbols.
- a rework to DH traps to reduce the effectiveness of trap overlapping, in a way that doesn’t affect their 1v1 effectiveness.
- a decent shave to Purification to bring it in line with Shelter.
You’ve already agreed the first two nerfs are necessary. I’m just trying to prove that Purification needs a shave too, and I think I’ve done that.
Balance, as you stated, is about all professions; and yet you keep acting like having only Druid/Herald being able to beat DH is balanced. I just don’t get it.
I never said Druid/Herald was all that we needed but I agree with the rest to an extent.
I’m curious how the Devs will address overall class balances. A mechanical rework isn’t Anet’s typical go-to when addressing balances but they’ve surprised me before.
Signet of Power Greataxe warrior = RIP Guardian
If you lose vs trapper guardian you’re just bad… end of story… Most of their traps are easily avoided/dodged/blocked….
When being immobilized and using Shield Bash with the Warrior’s Sprint trait active you end up removing the immobile, but not moving forward. This results in you basically wasting your ability and standing still at same spot.
This bug has lost me alot of skirmishes in sPvP and is annoying in PvE aswell.
Warrior is love, Warrior is life
Alright, alright, I get your point, but don’t forget: Raids are MEANT to be lategame content for people who have ascended gear. You wanted lategame hard content? Here it is, stop complaining.
I rate this.
Legendary Journey? More like Legendary Farming Simulator 2015.
I’m loving the expansion, but the dungeon nerf really hit way too hard. It’s just not worth it to run them anymore, and because of that there are barely any parties doing dungeons.
The problems caused by the nerf are the fact that some dedicated Dungeon guilds feel gutted by it, and that PvP is now probably the best way to unlock skins from Dungeons (dungeons being PvE content, see the problem?).
So Anet, please, consider buffing Dungeons. Maybe you can buff them back, and then buff fractals a little more so that it stays more profitable, but that dungeons are atleast profitable too.