An alternate scoring system. Accounting for population differences.
in WvW
Posted by: EnderNerdcore.5308
in WvW
Posted by: EnderNerdcore.5308
This is fantastic. I’d love to see something like this happen to GW2’s WvW system.
The system as it is can be really, really fun (even if you aren’t winning), but only if:
1) You ignore the cumulative scoring
2) You’re not playing way outside your server’s strong timezone
I’ve been with these guys for years (hell, I’m one of the guild leaders) and it’d be hard to find a better group of people to play with.
I’m stuck at 98% completion because even one of the skill point events is broken. .
Just go to another server to get that skill point…
…and you’ll be telling that to people once the server transfers cost gems/money?
There’s a whole world outside of dungeons, with events that anyone that doesn’t intend to spend 15 minutes setting up a group can join.
So much this.
I have no idea how people can’t grasp that concept.
Or perhaps those people notice that half the events in Cursed Shore and other areas are broken and have been for days.
I’m stuck at 98% completion because even one of the skill point events is broken. There’s a broken escort quest where constant waves of enemies spawn that people farm for an hour until the anti-farming code kicks in.
I love GW2 and I’m going to be playing it for a long time, but it’s frustrating having people say “well just go do something else!” when a large portion of the higher level content in the game is broken. When that stuff is broken, it’s hard to get the awesome skins I want, or to even start getting stuff put together for a Legendary item.
For those of you who’ve had good luck and not run into gamebreaking bugs while doing explorables, great for you! I’ve done several without problems as well. Which I think qualifies me to be able to see when things are simply broken rather than hard… and there’s a lot of broken stuff right now.
(edited by EnderNerdcore.5308)
The difficulty would be fine if some of the boss fights weren’t so buggy.
We just did CoF Explorable and went the Save the Engineer route. Did just fine until the final boss. Problem was that he was spawning 2-3x the amount of crystals as normal. Could get him down to 30% but could not kill him or crystals fast enough—he was spawning crystals so quickly there was nothing we could do.
Combine that with that half the time his attacks aren’t telegraphed (so you get knocked down without seeing any projectile at all) and the crystals drop so quickly that they cannot be dodged, and it turns into an impossible fight.
It’s not the difficulty that is the problem, ArenaNet. It’s that there are some nasty bugs in your dungeons. Fix those and the difficulty will be fine.
http://www.righteous-indignation.com/?p=388
Figured I’d post here a blog post I made for my guild on support-oriented warriors talking about builds, options, and some theory.
Any news from anyone regarding the Spark?
There are multiple reports of people (including screenshot proof) getting the Legendary precursors (like Spark) randomly from both the Mystic Forge (combining 4 exotics) and even from random drops.
The fact is, until we figure out the actual recipe (if there even is one) the only way to get them is through dumb luck. If you’ve got enough money, the least time-intensive way of doing it is probably going to be throwing a whole lot of exotics at the Mystic Forge and hoping for the best… but you might get it on the first try, or you might never get it.
The intent was for the satchels to require the same amount of materials as crafting the individual pieces. I’m not sure where this got broken for these, but I’ll take a look at it.
That seems… a bit pointless.
Why bother, since getting the recipe from the mystic forge consumes a bunch of resources? It takes perhaps 30 seconds longer to simply build each component individually which any reasonable player is going to do.
Even a 5-10% material savings might make this worthwhile in the long-run.
When does the effect actually take place for the combo? Is it at the beginning of the leap or at the end of it or when you pass through the combo field?
From what I’ve noticed while playing, it’s simply jumping through it, which means that starting out in it or ending it also counts.
Website: http://www.righteous-indignation.com/
The RIGHT Way: http://www.righteous-indignation.com/?page_id=23
Forums: http://forums.righteous-indignation.com/
Focus: All aspects of the game, with stronger emphasis on WvW and PvE
In-game Contacts: Kaane Flameslayer, Antaris Risenstar, Celexis Taken, Ferocious Treslok, Greyheart
Righteous Indignation is a gaming community built by several people who’ve been playing various online games together for over 12 years. At our core is a sense of community: we like to be on familiar, friendly terms with the people we play games with. Though many of us really enjoy PvP, we also want it to be a group where our friends and significant others can feel welcome and accepted, no matter their activity level or play style. We have a strong emphasis on voice chat, both for idle chatter as well for coordinated gameplay. As such, we have a large-capacity TeamSpeak 3 server that is privately paid for.
We’re looking for like-minded people to join us in Guild Wars 2. No matter how much or how little you play, what you like to do, or how good (or bad!) you think you are at the game, if you’re a friendly, mature, no-drama person who wants to make some friends, we’d love to have you around. Sign up on our forums or contact us in game if you’re interested.
We’ve got people in a number of timezones (including UK), but the majority are split between US East Coast and US West Coast.
Posted by: EnderNerdcore.5308
I’ve asked around a bit elsewhere but haven’t seen a definitive answer to this yet, so I’ll ask here.
There are a number of rune sets (particularly Superior Runes of Dwayna, Balthazath, and Grenth) that cause some effect to happen upon using a Healing skill with a maximum activation frequency of once per 10 seconds.
The question is, does this apply only to the #6 Healing slot skills, or does it also apply to skills that directly heal other players (such as the #2 skill when wielding the Banner of Tactics, or various Elementalist water skills).
If the latter, does this mean it also triggers for a warrior’s shouts when they’ve got the Tactics major train XII, “Invigorating Shouts”?
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