Showing Posts For Enigma.2954:

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Enigma.2954

Enigma.2954

ok I’m going to be honest. AC’s new design choices are very good in theory. But unfortunately, most groups are not as organized as a group of friends chatting on skype or a group of devoted dungeoners from a hard core guild. The new mechanics are so demoralizing for most that the dungeon is now not worth doing for most pugs. AC is suppose to be the intro dungeon. I can’t even see a group of 35’s getting past the spider queen anymore. I appreciate the attempt to make things more interesting. I really do. But I would have liked it better if the dungeon was still fun and worth doing for most of the player base after the changes.

Don't change the way to obtain legendaries!

in Crafting

Posted by: Enigma.2954

Enigma.2954

Thank god more people are voicing this side of the argument. The weapons are LEGENDARY. what does that mean to you? I think legendary means it’s suppose to be REALLY HARD to get. People need to understand that. And for people saying they arent better and therefore should not be any harder to get. Do you realize you are playing guild wars? Not wow? This game is about skins, not stats.

(edited by Enigma.2954)

Complaints regarding legendary system

in Crafting

Posted by: Enigma.2954

Enigma.2954

I think the point that there are a few very rich people controlling the economy is legitimate. But, I don’t think it’s as big of a problem as people seem to think. After all, look what happened with the karka event. Precursors went down, rich people controlled everything still, and they all got richer. As for this being a thread started by rich people, you could not be more wrong. I have about 3 gold at the moment. So, whatever you may think, I am writing this for reasons unrelated to “maintaining control” of the economy.

As for t6 mats, I was merely using that as an example. I don’t know what will happen to their prices, but I’m sick of people wanting everything to change so that they can benefit. That’s the problem i have.

As for the scavenger hunt. It should be, at minimum, a 50 hour quest, not 2-3. Otherwise it would make the process extremely trivial. Which makes a big chunk of legendaries trivial. I think what jaxon was saying is that after you have all the parts needed, then add in a 2-3 hour quest to actually craft it. I agree with like, it would make it similar to obby armor from gw1. If it only took 2-3 hours to get the legendary, like dempsey seems to want, that would ruin the point of legendaries.

(edited by Enigma.2954)

Complaints regarding legendary system

in Crafting

Posted by: Enigma.2954

Enigma.2954

to smooth,

thank you. I think a lot of people feel this way but the vocal minority seems to always get the dev’s attention. Most people I know are perfectly happy with the system. I wish they would speak up more.

Complaints regarding legendary system

in Crafting

Posted by: Enigma.2954

Enigma.2954

to jaxon

that’s not my point. I’m not saying they should start over. Also, making them account bound from forging would doesn’t make them any easier to get so people would still complain (but i agree legendaries should not be salable).

What I’m saying is Anet already made he decision to have this system. They are now trying to fix a system that has a bad foundation. That is not really doable without messing with the foundation. Unfortunately, most of the ideas being thrown around, especially by people who don’t want to work very hard, involve making it easier. That is not the solution at all. The lodestone drop rates are fine. It’s part of what makes the items legendary.

Honestly, My suggestion would be to not mess with it. It is what it is and its working decently well (a few people have legendaries and most don’t). The RNG aspect is there but a lot of the work is still grind based. Maybe add a bit more combat focus, like require every dungeon gift instead of just one.

But as a whole I still think they need to stop trying to fix it. it’s just making things less certain. And for everyone who thinks precursor prices will fall following the release of the scavenger hunt. I seriously doubt it. I’m pretty sure the SH will be extremely time consuming or very expensive (RNG and mats based). And considering how many people are “waiting for the scavenger hunt to buy”. It’s more likely that prices will go up.

(edited by Enigma.2954)

Complaints regarding legendary system

in Crafting

Posted by: Enigma.2954

Enigma.2954

Dear Anet,

The issue regarding legendary weapons is one that has obviously received a tremendous amount of attention from both your fans and from yourselves. But, I find myself becoming more and more irritated by the lack of sensibility from both sides. This is not a criticism of the game, nor is it intended to offend anyone at Anet. I am trying to be constructive and I apologize ahead of time if anyone is offended by what I have to say.

First off, why do people seem to think that legendaries are too hard or too expensive to attain? Is that not the point of legendaries? From the very beginning I understood that they are meant to be a long term goal and meant to be challenging both in terms of time commitment and in terms of cost. I am not even close to getting my legendary yet. Which is exactly the way it’s meant to be.

Second, people need to understand that major changes to the game’s top tier economic system has massive implications on everything and will completely destabilize the economy. Remember what happened with the karkas? My point is, we should not be constantly asking for some other means of obtaining things that are hard to get (like precursors). More than likely, that will mess up everything else in the game economy and no one will be happy. Let me give an example. There are currently many people asking for a scavenger hunt system to obtain precursors. Many of those people (not all) seem to think that this will give them easy precursors. Let’s say that this actually happens. What would follow? First, everyone who actually bought a precursor would rage, and you’d have another problem on your hands. Then, quickly after, all other materials needed for precursors would see massive increases in price. How is that good? People will always find something to complain about. The developer’s job is to make the game fun. Not to pander to people’s complaints about economy, especially when it’s all cosmetic anyway. Besides, I doubt anyone would be happy about the prices of everything else going up after precursors go down.

Finally, I want to mention that the system is flawed, but it is manageable. Messing with it more will not actually make anything better, it will just make someone else mad (and eventually the people who are “appeased” will be mad about something else). I personally believe that the legendary system should have been implemented completely differently from the beginning. For example, a system where the initial item is a very plain weapon that is upgraded stage wise over time, maybe over the course of 100 or more steps,to reach legendary level. This would solve your problem regarding progression and precursors at the same time. But as you decided on the current system, it is what it is. People will complain, but pandering to their wants will not actually make anyone anyone happier.

I know this is a rather long post and probably something not many people want to read about. But The truth of the matter is, the system is flawed, and no single change can make it all better. I am sick of people asking you to destabilize the economy over and over so that they can reach their own goals faster. It’s hard to get what you want. It’s like that in real life too. Work hard for what you want, don’t complain to people until you get your way. Besides, it’s not like other people’s legendaries were somehow easier to come by. So, to the anet devs that might be reading this. Please, please start thinking in terms of the game’s quality and the stability of the economy. You are not going to make anyone any happier (even though they might think they will be happier) by implementing some easy way of obtaining something that was meant to be hard to get. And to all those people who still think there is something wrong with the game. Stop thinking about why the game is bad and start enjoying it for what it is. If you want something. Work towards it. It’s more rewarding that way anyway.

Enigz