Showing Posts For EntropyTwo.1438:
When any player uses swiftness on you
and when it’s about to run out, cast a symbol of swiftness which in my case should give 15 seconds of swiftness. It however will only update the swiftness duration to 4 or 5 seconds instead of giving the full 15 seconds of swiftness.
so that means when multiple ppl with low duration swiftness run through my field it will only give them 4 or 5 seconds of swiftness instead of the full 15 seconds.
Hey look buddy, I'm an Engineer - that means I have problems.
in Engineer
Posted by: EntropyTwo.1438
as said here https://forum-en.gw2archive.eu/forum/professions/engineer/Engineer-PvE-PvP-splitted-stats/
weapon stats would not cause any imbalance issues because they are already working just not in pve but in pvp.
This is in no way contributing to the thread tho. Wrong thread maybe?
Hello
Since this to my opinion deserves it’s own thread here we go.
In PvP all stats aka Power, Precision, Toughness, Vitality, Crit. Damage, Condition Damage, etc belong in a Amulet which is not tied to a whatever Weapon (Rifle, Pistol, Shield) you are wearing.
In PvE all stats are split in between Trinket, Armor, Weapons.
So far so good, however considering that whenever you use a Kit (Grenade-, Bomb-, Mine, etc) in PvE you lose your weapon slot, those stats ( Power, Prec, Toughness etc )
are lost as well.
This is not a problem for PvP because all weapon stats belong in a amulet which doesn’t change on whatever weapon / shield you are wearing.
Where is the problem now?
- Engineer are losing a ton of stats by using kits in PvE compared to PvP, because the stats from weapons are not carried over to kits.
Is this intended?
Please leave feedback ( If this has been posted somewhere in it’s own thread consider this a update on the issue)