I’d ask a question : What about fun? (http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-succes)
As in Guild Wars, I expected something different from most MMOs to make us players play the game. Something different from the kitten boring dungeon progression we see so often. ANet sold us their game by making us believe it was all about a fun factor, not some kind of appetite for suff A>stuff B> stuff C.
I played Guild Wars for years and loved it for many reasons, one being its philosophy about player’s equipement. I appreciated the evolution in Nightfall, where I did get more options of customization, not something really more powerful, I liked the infusion that made me resilient to Mursaats and that being a quest, not a step to access a kitten dungeon of tier 2.
Being inspired by features of other games can be a good thing, but copying them is always a wrong one. Would it be the way ANet will develop Guild Wars 2, I’d stop playing it. I came to this game to get something different as a gaming experience, not to experience the same ways as the other lambda MMOs and their so used set of tools.