Showing Posts For Ephemerial.8571:
Hey there guys, I need some opinions from more experienced pvp-ers with a static discharge build I’m working on.
The build is focused purely on burst damage coupled with high mobility, for hit and run tactics, far-capping, roaming and such. Before anyone says that it’s just a worse thief, I feel I should point out that it has certain advantages over the thief, as well as the more obvious disadvantages (in fact, I tend to win most 1v1 situations vs the more common thief builds, with more utility and out-of combat mobility to boot).
The build is mostly based on a build I saw some players running.
I am currently running:
-Rifle with sigils of Accuracy and Energy
-Beserker’s amulet
-Runes of divinity
-Medkit
-Rifle turret
-Rocket boots
-Tool kit
So, my questions are mostly regarding:
1. The healing skill;
2. The third slot skill;
3. Certain trait choices.
4. Sigil of Air or Energy?
Is it worth it to take the medkit over the healing turret? I am currently using the first due to the fury it gives, but the latter has 2 tool belt skills for SD procs, as well as a knockback with the explosion. Also, I find it the bandages to be very good for my style of gameplay, since placing them before a fight gives you a big spike of healing for the second set of attacks.
Took kit or slick shoes? or another skill? slick shoes I find to be very good for the mobility, but I’ve been experimenting with toolkit, and the burst is quite excellent. The tool belt skill is on a shorter cooldown, the magnet is great for picking off enemies off points, and skill 3 is awesome burst. I was also considering battering ram for the disengage and short cooldown.
Traits are secondary. the choices are mostly obvious, but only mostly. I’ve been using 2-6-0-0-6 with:
1. V
2. IV, VI and IX
5.II, XI and XII
Opinions?
