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It’s not for everyone, nothing really can be, but for some it’s the driving aspect of the game. People who are there for the story might stop playing if they don’t see it for two hours.
The point is to give players options. By the time you’re level 5 you’ve probably done at least two renown hearts. You’ve seen that side of what the game has to offer, you should be allowed to try out the personal story.
The game shouldn’t make anything mandatory, and if the player decides that the personal story isn’t interesting to them, they’re free to go back to exploration. There’s even an option to exclude personal story from content direction. But the game ought to make it clear early on that they have options.
-Raises hands
I’m that one person who cares about the story experience apparently. I am leveling a new character because I just enjoy re-rolling, well I did. Here’s the problem with story in the first 10 levels its not so apparent, but as you get a higher level there are even longer gaps between “Story Sessions” then there ever was before. When I complete a story arc and still have 7 levels of grinding before I can see what happens next it turns the leveling experience into more of a chore then it ever was for story driven people. Before wasn’t perfect, but it was far superior in that you had a constant mixture of things going on between story leveling and doing events in the immediate vicinity, (felt more guided) and was never more than a level or two from the next part of the story.
I shouldn’t even attempt to touch how much I hate having the very few skills available locked behind level gates. The first several levels you wind up using the same 1 skill or two, and it doesn’t allow you to quickly to jump in as a new player and experiment with several classes before committing for any real length of time. This is detrimental to new people who aren’t sure which class will match their play style as their going to feel more obligated to play through with a class that might not be the best suited to their play style.
What this new experience really does is exaggerate the biggest problem in this game, it’s lack of overall content. Stretching skills across as many levels as possible, and story chapters when there’s so little to begin with. It makes the game seem very disjointed and lackluster.
(edited by EpicProphecy.7154)