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Gw2 coming on Wiiu?

in Guild Wars 2 Discussion

Posted by: EpicProphecy.7154

EpicProphecy.7154

Imagine prime time in WvW.
Eternal Battlegrounds. 3 massive blobs fighting eachother in SM.
A WiiU isnt able to render stuff like that.
WiiU’s graphics are comparable with PS3, xbox360, wich is crap.
A console is a console. There is a reason why people play games on a PC.

nah, WiiU with it new engine, i think you have no idea, and that just the start for nintendo, Wii is number 1 WiiU2 ? 3 ?4 yeah they just havent started yet, only making crap games on thier console, Also the problem would be fixed if ur talking about a 20player fight , then why does “call of duty” have a match game containing 16+ player

Im not talking about a 20man fight.
I was talking about 3 blobs.
Thats like over 200 people fighting eachother.
A WiiU cant render that kind of stuff.

And why are you talking about Call Of Duty? xD

Yes wiiu still able to render that much, and Anet can make limitation for only 40player at the same much console version if that wt bothering u, after all Anet looks for money not for peoples fun anyways

No, the WiiU isnt able to render that much.
Dont act like its possible when it isnt.

The WiiU has only 2GB Memory. 1GB is is for the operating system
wich means you have only 1GB left for the game itself.

The minimum system requirements for GuildWars2 is atleast 2GB.
So you missing 1GB already.

And we are not even talking about the rest of it.
The list goes on, trust me.

Its not going to work man.
There will be no GuildWars2 on a console.
Arenanet is not going to fix a special GuildWars2 WiiU edition with keyboard and stuff like you wish.
Get over it man seriously.

wow you look realistic, man dont even tell me ps4 cant render that much, and im not acting, im serious on it

PS4 does good to even run its games in full 1080p.
I just built a PC with specs that are slightly better than what your so called “Next Gen”
consoles are built with and I can say that in a strictly PvE environment it might be “Possible” but even that’s doubtful considering on a dedicated GFX card the 750 GTX that’s been proven to push better frame rates than the PS4 and Xbox One on multi-platform games, still struggles to push more than 30 FPS at 1080p. In a full on blob vs blob fight in WvW it drops to 10 FPS. That’s not something that you can push off as playable on a console game. People wouldn’t buy it, so you’d have to cut down player count by allot.

That’s just considering the performance implications, and not all the other problems that are going to be brought about porting an mmo to a console. In the grand scheme of things, it just isn’t going to happen and that’s probably for the best seeing how there’s not been a single MMO on console that’s had even a decent existence.

My take on the new update

in Guild Wars 2 Discussion

Posted by: EpicProphecy.7154

EpicProphecy.7154

It’s not for everyone, nothing really can be, but for some it’s the driving aspect of the game. People who are there for the story might stop playing if they don’t see it for two hours.

The point is to give players options. By the time you’re level 5 you’ve probably done at least two renown hearts. You’ve seen that side of what the game has to offer, you should be allowed to try out the personal story.

The game shouldn’t make anything mandatory, and if the player decides that the personal story isn’t interesting to them, they’re free to go back to exploration. There’s even an option to exclude personal story from content direction. But the game ought to make it clear early on that they have options.

-Raises hands

I’m that one person who cares about the story experience apparently. I am leveling a new character because I just enjoy re-rolling, well I did. Here’s the problem with story in the first 10 levels its not so apparent, but as you get a higher level there are even longer gaps between “Story Sessions” then there ever was before. When I complete a story arc and still have 7 levels of grinding before I can see what happens next it turns the leveling experience into more of a chore then it ever was for story driven people. Before wasn’t perfect, but it was far superior in that you had a constant mixture of things going on between story leveling and doing events in the immediate vicinity, (felt more guided) and was never more than a level or two from the next part of the story.

I shouldn’t even attempt to touch how much I hate having the very few skills available locked behind level gates. The first several levels you wind up using the same 1 skill or two, and it doesn’t allow you to quickly to jump in as a new player and experiment with several classes before committing for any real length of time. This is detrimental to new people who aren’t sure which class will match their play style as their going to feel more obligated to play through with a class that might not be the best suited to their play style.

What this new experience really does is exaggerate the biggest problem in this game, it’s lack of overall content. Stretching skills across as many levels as possible, and story chapters when there’s so little to begin with. It makes the game seem very disjointed and lackluster.

(edited by EpicProphecy.7154)