Showing Posts For Erebus.6893:
This is what we saw in the patch notes:
“Made it harder to accidentally waste the player’s downed 2 skill when the player becomes downed while trying to use their weapon 2 skill.”
and what my friends and I have been feeling have been MUCH bigger…
the clearest example… necros used to be able to instantly shift into DS and use the DS3 skill to fear something away, possibly for a critical save on a fellow player, or countering some kind of attack. Now, that’s been made impossible. There’s a window of I-can’t-do-anything when you shift into DS. In fact, you enter a window of about 2 seconds of I-can’t-do-anything when you shift out of DS. That, in pvp, is lethal…
I’ve been feeling similar gaps between executions of moves on my other classes as well. Gaps that didn’t exist before this Oct 15 patch.
This issue has cost lives, victories, and armor repairs.
If all this slowing-everyone-down was just so that some button-masher wouldn’t waste their downed skill… sorry to have to put it this way but I’d say let them die and please give me my original pace back….
I honestly think the “placing order” system needs some kind of adjustment.
Mainly regarding the fact that, for example, you place an order of 100G for an item, then 1 minute later you get some yo-yo that places an order of 100G and 1 copper.
Another minute goes by, you see a string of orders that are each 1 copper higher.
Seriously, this is silly and childish, which is exactly why real auctions don’t work this way.
You won’t see an item at the bid of a million dollars receiving the next bid of 1 million dollars and 1 cent in any auction event. There’s some kind of minimum percentage one has to add to the current bid to form a legitimate bid.
I am hoping that something similar can be added to the “place order” system of the TP.
Thank you.