Showing Highly Rated Posts By ErionHashimoto.3015:

Legendary weapons - account bound on use

in Suggestions

Posted by: ErionHashimoto.3015

ErionHashimoto.3015

Watch the 19:05 mark of this video by MattVisual:
Guild Wars 2: Colin Johanson PAX 2013 Interview w/ Your Questions!

Like Colin said, it takes ages to make a legendary weapon, not to mention it’s very expensive. Precursors are extremely rare, and even if they are becoming (most likely, according Colin in the same video from the link above) craftable, we can all assume it still won’t be easy to make them. Gifts of Exploration are limited to two per character that achieves world completion, so you would have to create a new character and use its own gifts if you want more than two legendary weapons for your original character (or pay thousands of gold buying one from the trading post). World completion itself can be a long and tedious process.

While it seems the question wasn’t exactly about what I’m referring to in this topic, it made me think of how it would be much more convenient if, for example, you could have your same currently soulbound Eternity from your Warrior be used by your Guardian.

Now, this may invalidate the effort that some players have already put into making extra legendary weapons of the same type. To counter that, they could be given options to unbind them once, or even dismantle the weapons into their original, base ingredients.

What are your thoughts?

EDIT: I believe that making legendary weapons accessible to your whole account will also increase the value of this hard-to-earn weapon class, being the only one to provide said feature.

(edited by ErionHashimoto.3015)

No Credit For Kills

in WvW

Posted by: ErionHashimoto.3015

ErionHashimoto.3015

It has been the case for a while now that players who very recently respawned are not worth any WXP. To bring other systems in-line with this, players who are not worth any WXP are now also not worth any loot or XP. We are aware that this also affects sigil stacks, and are evaluating whether we want to treat the stacks the same way: only when a player is worth WXP/XP and loot, can stacks be gained from killing them.

Are there any reasons besides consistency (which frankly is far from a valid reason) that made you implement this change?

A lot of players are unhappy about this, myself included.

[PvP][WvW] Backstab

in Profession Balance

Posted by: ErionHashimoto.3015

ErionHashimoto.3015

While I have nothing to suggest, I agree that something needs to be done. I play strictly Thief but avoid full glass cannon because of how unfair it feels. Sure the Thief that blows CD to two shot someone will be very handicapped for a while, but that’s looking only at the big picture.

From a 1v1 perspective, especially if the target is jumped without a fair chance to react, it can be extremely frustrating, and in that frustration people (myself included to an extent) will feel the need to adapt their builds too specifically to counter Thieves. I don’t believe any other class is causing that kind of pressure in the meta, except maybe Warriors (could be because I play Thief). In any case, it shouldn’t be that way.

Problem w/ Empyreal Fragment & other ascended

in Suggestions

Posted by: ErionHashimoto.3015

ErionHashimoto.3015

All I want is to be able to do something even remotely useful with them other than crafting. I’d settle for selling them to the NPC by now…