(edited by ErionHashimoto.3015)
Showing Highly Rated Posts By ErionHashimoto.3015:
It has been the case for a while now that players who very recently respawned are not worth any WXP. To bring other systems in-line with this, players who are not worth any WXP are now also not worth any loot or XP. We are aware that this also affects sigil stacks, and are evaluating whether we want to treat the stacks the same way: only when a player is worth WXP/XP and loot, can stacks be gained from killing them.
Are there any reasons besides consistency (which frankly is far from a valid reason) that made you implement this change?
A lot of players are unhappy about this, myself included.
While I have nothing to suggest, I agree that something needs to be done. I play strictly Thief but avoid full glass cannon because of how unfair it feels. Sure the Thief that blows CD to two shot someone will be very handicapped for a while, but that’s looking only at the big picture.
From a 1v1 perspective, especially if the target is jumped without a fair chance to react, it can be extremely frustrating, and in that frustration people (myself included to an extent) will feel the need to adapt their builds too specifically to counter Thieves. I don’t believe any other class is causing that kind of pressure in the meta, except maybe Warriors (could be because I play Thief). In any case, it shouldn’t be that way.
All I want is to be able to do something even remotely useful with them other than crafting. I’d settle for selling them to the NPC by now…