Showing Posts For ErionsKeep.8971:
I also feel that energy cost needs to be adjusted. Weapon skills dont cost a lot of energy but the utilities… well since the class seems to be very dependant form utility skills, it seems odd that you loose energy by using these so quickly. I do not have any specific idea on what to exactly change and how, but form where im standing right now, something should be changed in the aera of energy costs or even cooldowns to make playing revenant more fluent. While trying to fight you simply run out of skills very quick, and and due to lack of ability to gain distance from the enemy, to wait for the energy to replanish, and cooldowns to go down, you are being left with weapon skill nr 1 to defend yourself each time you get into an encounter. Also energy cost of a healing might bean other nail to the coffin.when you are alreday running short on it.
I also have some thoughts on revenant, that are not connected with energy management. I will put these here in case any dev will care to read this topic:
1. Impretty dissapointed with the demon legend. Blinding your self with one skill that might save you from a pesky pistol/dagger thief, is not a good idea. Also self-cripple on one of 2 skills that can help you escape from a hairy situation, also boarders its usefullness a lot(the other one skill is staff nr5). I undrstand the idea of punishing the player for using a cool working skill but these punishements seem to be a bit harsh, and totally negate usefullnes of these skills in situations that happen pretty often on the battlefield.
2. Some of the weapon skills and utilities seem to have a bit long casting time in my opinion. Hammer nr 5 for example, is the most powerfull hammer skill so its logical that it will be the hardest to land, but in a a situation where non of the other hammer skills nor utilities has an ability to make it easier to land the hit, it might be very hard to use it efficiently. A fix to that could be making hammer 3 and 5 to work as a combo(i tried it but it just does not work), but thats just a thought. Also dwarf legend elite semms to be pretty undrpowered due to a very long casting time and very short duration, also im dying to know how big is the dmg reduction on that skill(the description does not say).
3. Revenant poses very little mobility. It is slow, and do not have any trait nor utility that would passivly increas his movement speed by 25%, like it is with most of the classes. Wapon/utility mobility skills either criplle you, make you return to the starting point, or can only move you to the marked target, which makes these useless in terms of boosting your mobility or escaping form dangerous situations-everytime you will need to run you will get left behind and die.
4. Revenant feels bit squishy as for a hevy class (my opinion!). Warrior= lot of health but not much armor, guardian=a lot of armor but not much health, but revenant has guardians health problem and warriors armor problem all in one, and with the mobility issues.. well you die. Dont get me wrong on defoult beta celestial set has a decent amount of health and armor, but what with other more targeted builds?
All this is ofcourse my personall opinion after short time of trying the revenant out. My idea, of playing revenant, might by corrupted with the fact, that im usually a warior player. Playing a warrior means having a lot of mobility, and using a lot of skills in a very short time. Maby if i was a necro, aguardian or a mesmer player, I would look at revenant in a different way, and some of the problems… well wouldnt be a problem for me. Or maby i just dont understand the idea behind this revenant as a large group suport fighting class.
After all that criticism i would only like to add that generally I really like the new revenant class. Its a cool idea, i like the skills and weapons and that awsome armor, i just thik that things need little tweaking to make it work better.
P.S. Also sory for my english i know its not perfect.