Ori nodes not showing up as minable - Friend showed me spawns I see a ruined base like I mined it but I haven't, can mine 2 out of 5
Posted by: Errant.4089
Posted by: Errant.4089
Now now, Dre, don’t say things like that until you’ve played with Nexon.
Posted by: Errant.4089
99 little bugs in the code, 99 bugs in the code,
take one out, compile again, 100 little bugs in the code…I’ve got bugged nodes as well, 2 showing up in Cursed Shore on Sanctum of Rall for me.
Nice, lol. Not getting a single node to show up on any of the three accounts I have.
Posted by: Errant.4089
Which means the people unaffected by ANet’s… awesome abilities.. are making a profit, while they continue to not post or acknowledge that this problem exist (aside from deleting my wonderful comments). Roll back to the version pre-new-build, obviously something went wrong with it.
And yet not a moderator post in sight. The least you can say is “we’re currently looking into the issue”. Please keep your community updated on matters that are breaking the game.
What’s the deal, when is this glitch going to be fixed. According to the community, it came in with the new patch last night, so that those who farmed Orichalcum directly after the new “build” didn’t receive any new Orichalcum when the nodes were suppose to respawn.
Needless to say, i’m completely irate about this, that’s 246 Orichalcum a day i’m going to miss out on (+ the rich orichalcum ore node in WvW!).
Once again referring to the topic of this post: Why am I required to farm twice as much for a single weapon set than a 2 handed weapon. That’s the entire point, and while this topic originally started off about Legendary requirements, ALL single hand weapons require the same amount of materials as 2 hand weapons. It’s not BALANCED. Garrix, it’s optional, that’s for sure, but that’s not an excuse to make it unbalanced.
It’s frustrating for sure, Ulquiorra. I don’t enjoy coming to these forums to whine about flaws in this game, but this is a huge flaw in the game.
Why WOULDN’T you want a matching pair of Legendary weapons? Regardless; This isn’t just for daggers, this goes for ALL one handed Legendary weapons, from swords to pistols, the material cost should not be the same for one handed weapons as for two.
The entire point of this post was to raise the question: Why do one handed weapons require the same amount of materials as a two handed weapon. Why does a 1 foot long Dagger require as much ore as a 5 foot long greatsword.
The point of the post was not how readily available these points (or materials) were to get.
This is perhaps the most ridiculous thing in this game so far that I’ve experienced. My Legendary Dagger Incinerator should not require me to get 200 extra skill points (Level up 200 more times than a two-hand weapon user!). I don’t want to start flaming this forum, but this is just.. I don’t know, it ruins the game for me. Even leveling up was hard to keep my weapons up-to-date because I had to gather so many more materials than my mates using two handed weapons. Please fix the material cost for one handed weapons, a Dagger that’s a foot long should not require as much ore as a 5 foot long Greatsword.
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