Dungeons and Personal Story:
- No one cares about NPCs that have nothing to say. Remove the ability to “interact” with NPCs. I want to collect my loot, not have Trahearne blather on.
- In dungeons when presented with a path choice, make it clear which paths have been taken prior.
- In dungeons add a quest tracker for incomplete dungeon paths, so you know which you need to do before given a choice.
- Add an indication if the dungeon is Night Time or Day time (for those that run certain Sigils)
- Can we get rid of the Contested dungeons? Here is how it goes:
orplayer 1: Is CoF open for anyone? player 2: Not for me. player 3: open on mag, fa, and ioj. player 4: cool, I'll guest.
[pre]player 1: Is CoF open for anyone?
player 2: It is contested every where.
player 1: oh - party disbands *[/pre]
Transmutation Stones:
- Can we get a use for these at level 80? (I’m stockpiling these and I don’t know why. And I’m afraid to delete them incase they become useful.)
Vendor:
- Change “purely Salvable items” so they are “brown” for item quality (instead of white)
- Add more buttons for the vendor’s mass-sell: Sell White, Sell Browns (Or at least change “Sell Junk” to include “White quality” items which are not “purely salvagable”.)
- Allow us to buy multiple items at once (orrian boxes, alcohol)
Commander Tag:
- Why not account bound? (My guild has several great commanders. I don’t see why they need punished for being a commander for every toon.)
- Allow commanders to set their tag’s visibility {mini-map + map + character’s view}: Viewable by All, Viewable by Represented Guild, Viewable my all member Guilds, Viewable by Friends, Off.
WvW:
- Add an approximate queue timer for joining a borderland.
- WvW Portals – Can you set this as a grief free zone? No mesmer portals, no player placed merchants or toys (anything which interferes with “Interact”)
- Unbuilt Seige – Different colours on the base so players know what is placed. Red=Trebuchet, Green=Catapult, Grey=Flame Ram, Black=Golem, Blue=Catapult.