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Lost Shores Feedback Thread

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Posted by: Etherealcake.4265

Etherealcake.4265

Except that in this case, having them happen one time is the ONLY way they make sense.

Unless you have a good in-world explanation for how a lighthouse can be destroyed, re-built, and destroyed again twelve times in a day? Or how about the massive amounts of destruction that were necessary to drive the ancient karka back into his lair?

Face it, sometimes having something happen ONCE is the only way it’s going to make sense. You can rationalize it as being all about the players and maybe that’s fair to say, but you can’t possibly rationalize it from any sort of in-the-world sense. And that’s precisely why they’re doing one-time events in the first place: to make changes to the world that people can witness and say “I was there”.

You’re not always going to be present when one-time events happen in real life, I don’t know why you’d insist on always being able to show up for one-time events in a fantasy world either. What, because it’s fantasy doesn’t mean it has to be realistic? One of the few things going for this game still is its realistic and life-like world.

Otherwise, we’re always going to be playing in a world where, as the Manifesto puts it:

“Everyone around you is doing the same thing you’re doing, the boss you just killed respawns ten minutes later….it doesn’t feel like I’m there.”

I, for one, prefer a world that changes and evolves, whether I’m there or not. If you don’t, hey, that’s fine. I hear it’s easier and cheaper than ever to play WoW these days, maybe you should look into that.

Except that your point is invalid since the event was being repeated on overflow servers for almost half a day. Please justify how that goes with your beloved manifesto and principles of one time events.