Showing Posts For Etherian.3697:
I wanted to add my name to this problem. I’ve suddenly been having random crashes (about 7 so far) over the past week or so now. Most of them have come from selling at the Trading Post, but I’ve also had a couple of crashes during the invasion events (highly frustrating).
I don’t have a black screen or anything, the game just completely freezes and the crash reporter dialog window appears immediately.
It’s likely something in the game’s code. Nothing at all has changed on my end. Same hardware and drivers now as I had before the frequent crashes.
Edit: I wonder if the removal of culling has had a hand in this… I know nothing of the inner workings of it, but removing culling was one of the big new updates to the game recently.
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I would love this, too. I’d get more skins from the Gem Store, also, if I could have a greater sense of “ownership” of them and reobtain them from the locker whenever I wished.
I wanted to add my voice to those who are asking that the dev team please stop leading this game toward more and more of these jumping “puzzles”. These types of events are disturbingly similar to the old NES days of punishing mechanics that just simply aren’t fun.
Why do the developers feel the need to implement such an absurdly archaic method of design that really only appeals to the fringe minority of players who gladly tell others to “don’t play”?
It’s slowly turning off not only me, but close friends who have played (and had fun with) this game since in the beginning. Please stop steering the new content toward punishing content meant only for masochists.
Thank you.
Also, it doesn’t work with your own fields. Which I believe is as intended.
Which if intended is awful design. I don’t want to have to find groups to try and get my daily done. The old way was was much better.
I agree.
Terrible, TERRIBLE design.
Agreed. This is definitely bad design, and hopefully not what they meant by getting people back out into the world.
Something definitely changed — at least for me. I’ve had fun since the beginning of the game of collecting and applying dyes to my character, but ever since the November 5th update which corrected an “unintentional” increase to the drop rate, it’s been a rare sight to find a dye.
I’m not normally one for conspiracy theories, but it’s quite funny that the “unintentional” drop rate for dyes made them super easy to come by about two weeks before another update which added the consortium dye kit and a dye pack bundle to the Gem Store.
I don’t care if they want to make money off of dyes. I really don’t. But to tell me that unidentified dye drops were unintentionally increased, then “corrected” (which implies they were reverted to normal), introduce 500 and 800 gem dye packs, and leave me with a new drop rate which is anything but what it used to be is insulting.
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I have to agree. If there’s a remedy available now, please introduce it as soon as you can (not a month from now). I really miss the early days when patches came fast and often. I imagine some complained about it, but I for one enjoyed seeing that yellow text notifying the players of a new build.
Oh, and this disconnect problem happened to me earlier this afternoon. I was dodging the lightning bars while going up the ramps and was randomly disconnected from the server. It was quite frustrating and embarrassing to make the rest of my party finish that one without me.
This dungeon should not have gone live with this as an issue. Liking it otherwise, though, so well done on that. Except the swamp. Ugh, the swamp.
I’d definitely like that, too. Back when I played WoW, I had difficulty with storing (and inevitably having to delete) fun outfits. It’d be nice to see this game address that problem before it arises.
Halloween all over again. No thanks. It’s a chore, not fun. I want to disable this information tab on the right side of the screen. I do not want to do this jumping “puzzle” reflex test or the verbal abuse PvP Arena. I like the less stressful winter activities in other mmo’s more, and, guess what, I’ll do them and stop playing GW2 during this time.
Less stressful = easier? I guess. But please. Stop asking developers to keep nerfing everything that doesnt just fold when we look at it. Its a plague of modern games.
They don’t have to make it easy, I don’t have to play it. And I don’t have to recommend the game to my friends, if I don’t like it. It’s a good game overall, but I still do not like those holiday activities. I don’t like them, I don’t play them. I play to relax, not to prove myself. That’s all I said.
I agree. The same arrogant, predictable tone that went on during the Clock Tower is alive and well in these threads. It’s disappointing to see that the designer(s) of this one didn’t really seem to learn much from their most recent try. The only differences I see are a slight easing on run speed and a snowball fight to fill in the time between tries. The rest of it is still not fun in my opinion.
Glad to hear that those who enjoy artificial difficulty are having the time of their lives, but to come in here and belittle the ones who are expressing their disappointment and offering suggestions to the design team is quite sad to see.
The regular jumping challenges in the game are mostly nice. But like the Clock Tower, this, in my view, is not.
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I have some thoughts I wanted to share about the event, but first, I want to thank ArenaNet for the great attention to detail and creativity shown for my favorite holiday.
• On the Gem Store additions: I hope that there will be less of this going forward. Key-based RNG to obtain skins wasn’t fun; the odds were so low that it felt more like a money/coin grab more than a game of chance. Liked the Minis; didn’t like the double dipping required for Chainsaw the Skeleton. Loved the Mad King’s Outfit; hated the male witch costume.
• Mad Memories: Was a neat little trek to learn some backstory on the Mad King and had a nice upgrade to the back slot. There were some problems with finding the ghosts (the sparkle discovery spots were difficult to locate at times).
• Pumpkin Carving: Cute idea, but definitely could’ve been toned down. Maybe 75 or 100 total.
• Haunted Doors: I loved the concept, but the execution was riddled with bugs like persistently-open doors and jack-o-lantern icons on the mini map missing for days.
• And finally, the Clock Tower: This jumping puzzle (or rather, headless chicken scramble) has been such a headache for many people — myself included. It makes me rather sad to read people screaming at others for wanting its difficulty eased up a bit. It’s as though they can’t see past their own noses and realize that not everyone has the time (7-12 hours from what some have reported) to dedicate to ONE thing in this game. Games are meant to be fun, and, sadly, this one aspect of it was anything but fun to me. I love platformers, honestly, but this was definitely a bit much.
I read something that another poster wrote in the other mega thread that seemed like a nice compromise: make more than one difficulty level. Give the people who enjoy sadism (my apologies to the designer) this unchanged puzzle, and those who choose it a less frustrating option.
But please consider not over-rewarding the original version. I’ve read some very disheartening things by those who mock others for their desire to have fun with a puzzle they can actually accomplish in a reasonable time frame. While I’m happy that they seem to enjoy such a ‘challenge’, they are far too aggressive to lord it over the rest of the community, and rewarding them too much would only feed in to that mindset.
Thanks for reading my ramblings! And thanks again for the event. The details all around Lion’s Arch were fantastic.
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