Showing Posts For Eva.1628:

Make Tier 3 Cultural Armor Exotic

in Suggestions

Posted by: Eva.1628

Eva.1628

Besides, I am aware that you can transmute it into other armor pieces, but given the exorbitant price of the T3 cultural Set, “ruining” an additional Armor set just to obtain skin + stats just seems folly.

I can also understand why some people may not be comfortable with this. In the original game, there were sets of armor that were ridiculously expensive, and people simply sought them for the appearance. I feel as though cultural armor in Guild Wars 2 is meant to be interpreted the same way, and the attributes applied to them are supposed to be somewhat irrelevant. I would honestly feel comfortable if there were no attributes on them at all. However, doing so would make the armor entirely useless on it’s own.

Personally I’m Norn, and the cultural armor set bonus (Vitality, Toughness and Power) is a combination not obtainable through crafting.

I can certainly understand trying to obtain the armor for a unique set of attributes. However, if cultural armor were exotic, and did have attributes that were unattainable by other means, it might change the feelings people have toward it. People may feel pressured to buy the armor, and it would no longer be viewed as the prestigious vanity armor it is.

(edited by Eva.1628)

Make Tier 3 Cultural Armor Exotic

in Suggestions

Posted by: Eva.1628

Eva.1628

I purchased the Sylvari Firstborn cultural set, and transmuted the appearance to a crafted exotic set with attributes relevant to my build.

The cultural armor system does not provide any variety of attributes to meet the requirements of the multiple types of character builds; I believe they serve a vanity purpose only.

The cultural weapon system is the same way; I do not believe there is any reason for them to be exotic, when they can simply be transmuted to any existing item of choice

(edited by Eva.1628)

Option to Disable Character Highlight Shader

in Suggestions

Posted by: Eva.1628

Eva.1628

I generally find the aesthetic design of Guild Wars 2 to be appealing, however, I do not like the highlight effect that is applied to character models. It is possible to avoid this effect by keeping the shader quality set to Medium, however, this will also disable several other significant effects as well.

Below is an image comparison of the effect; please take note of the NPC in the background.

With Highlights:
http://i.imgur.com/W35mN.jpg

Without Highlights:
http://i.imgur.com/qscCx.jpg

In conclusion, I would like to propose the ability to disable this effect individually, as some people may or may not favor using it. This would also give players a greater freedom over their personal visual preferences, as well as frame rate performance.