Showing Posts For Eve.9812:

why no duel?

in PvP

Posted by: Eve.9812

Eve.9812

Well first off:
“We think of GW2 as the first MMO that actually has a cooperative PvE experience. When I’m out hunting and suddenly there’s a huge explosion over the next hill – the ground is shaking and smoke is pouring into the sky – I’m going to want to investigate, and most other players in the area will too. Or if the sky darkens on a sunny day, and I look up and see a dragon circling overhead preparing to attack, I know I’d better fight or flee, and everyone around me knows that too.
With traditional MMOs you can choose to solo or you can find a good guild or party to play with. With GW2 there’s a third option too: "
(https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/ , line 62:)
Again the meaning behind Open World Content, is not only for being happy to meet other people. It is not the deciding factor, it is an added feature. Even though you are very much being condesending, you must start to realize that it is not the perpuse of open world content, it is an added delight for Gw2 (an other mmorpgs since it is 5 years old)

Second comment: if you are not interested in it, is it like a few comments above, that since it is not a major issue for you, and I can do it by going through a few load screens, A-Net should not touch it since it might or might not require resources? You are not direct with your comment there

And players do not stand idle in Lions Arch to PvE, they stay idle because they dont want to PvE but dont want to get into SPvP either. I get your premise, but that idea only holds true when everyone is being 100% efficient around every part of the game, the idea of people dont want to wvw and just idle on LA is quiet normal, which means that you cant really split the game modes up like that. It is not just 2 totally different game modes, in WvW PvE gear still holds, players from WvW and PvE do still idle in LA or any other place, like divinities reach or rata sum, you still see a massive amount of players from every aspect of the game there. And again, I am not saying that PvP should be an open world thing, all I am saying is that dueling in the game would be pretty great, nothing more.

claiming it is an ‘added delight’ when the entirety of open world content is literally designed around it is, to be frank, very silly. this manifesto, this philosophy is the entire reason GW2 does a lot of the things it does, including giant all-players-included events, personal loot, no mob tagging, and so on. referring to it as an ‘added delight’ does not detract from its importance, or the fact that open-world PvE content has that philosophy at its core.

my apologies if my post came off as condescending, i was going based on your claim that you were unable to make sense of my post. i felt that the best way to address the situation was to explain myself more clearly and make it clear that i am willing to continue rephrasing/rewording if what i posted was still too complicated to understand.

considering the scenario that was mentioned earlier (wanting to duel someone to test something and having to jump through hoops to get a private ‘duel’ with them), i believe a better solution would be to simply expand and improve on the currently in-place PvP areas to allow such a thing. implementing the system in open world PvE, while slightly more convenient than just teleporting to LA and walking a few feet to HotM, would make far less sense thematically.

a duel system would be perfectly fine if it was contained within PvP-centric areas. my argument is basically that it would be unnecessary to enable it in open-world PvE areas. granted, they have already said they have no interest, but hypothetically speaking if they did look into implementing it, it would make no sense to enable it everywhere.

i have no concern with it being enabled in towns or cities, either. what makes no sense is implementing it in open-world PvE areas (think VB, or Caledon). i feel that we may be misunderstanding each other a bit here?

why no duel?

in PvP

Posted by: Eve.9812

Eve.9812

the goal of open-world content is, all in all, to make you excited to see another player, to make you happy that someone else showed up. adding a dueling system does not contribute to this goal in any way and debatably goes against it by introducing an entirely opposite element to the pre-existing content.
i, personally, do not think dueling in and of itself would ‘ruin’ open world content, no — i see it as simply a step in the entirely wrong direction. catering to players who want to experience their specific flavor of content outside of its intended area would just muddle the tone of the experience itself. nobody goes into raids expecting to kill enemy players, or sPvP expecting to go exploring. it just makes no sense to implement it when it fails to contribute to the overarching goal or surrounding content in any way.

is it a huge problem if it gets added? not really.
does it make sense for it to exist in open-world PvE? definitely not.

You begin your arguement with a selfproclaimed reasoning for open world content. I agree that being happy to see another player is a part of the open world content…while attacking a boss, or doing certain hearts…..in some regards. But saying that it is the main reason, is quiet wrong.

actually, you can find this kind of reasoning all over the place. here is an example, right under the “It’s time to make MMORPGs more social” section, you get this gem:

“MMOs are social games. So why do they sometimes seem to work so hard to punish you for playing with other players? If I’m out hunting and another player walks by, shouldn’t I welcome his help, rather than worrying that he’s going to steal my kills or consume all the mobs I wanted to kill? Or if I want to play with someone, shouldn’t we naturally have the same goals and objectives, rather than discovering that we’re in the same area but working on a different set of quests?”

the underlying philosophy here is, as i said, one of cooperation with your peers. dueling others in 1v1 combat out in the open world does not contribute to this philosophy in any way.

I am sorry to say this, but I have written around 5 lines now, and this whole comment simply seems out of line on so many things, that I honestly do not know how to….sorry to say….but take this comment seriously. But the goal to open world content never really had been about being happy to meet other players, in any mmorpg, Gw2 did make a statement that they want to pursue the idea of making defeating a minion a shared experience……but yeah I will just stop here…because wow xD

if you do not understand it, i can take a moment to rephrase some of it. my apologies if it was too complex.

basically, the issue with adding dueling to the open world is not that it would hurt people. the issue is that it is completely unnecessary. it adds nothing of value to the open world. dueling, as a system, does not make sense in the context of open world PvE content.

my example from before should still be easy to understand — players do not go into sPvP to explore. players go into sPvP to do PvP. while the developers could add an exploration factor to sPvP, and it would be nice for those who are interested, it would make no sense to have that freedom to explore in sPvP because the sPvP game mode is not built around the idea of exploration.

i hope this is easier to understand. please let me know if any of it is confusing still, i will do my best to reword it.

why no duel?

in PvP

Posted by: Eve.9812

Eve.9812

the goal of open-world content is, all in all, to make you excited to see another player, to make you happy that someone else showed up. adding a dueling system does not contribute to this goal in any way and debatably goes against it by introducing an entirely opposite element to the pre-existing content.
i, personally, do not think dueling in and of itself would ‘ruin’ open world content, no — i see it as simply a step in the entirely wrong direction. catering to players who want to experience their specific flavor of content outside of its intended area would just muddle the tone of the experience itself. nobody goes into raids expecting to kill enemy players, or sPvP expecting to go exploring. it just makes no sense to implement it when it fails to contribute to the overarching goal or surrounding content in any way.

is it a huge problem if it gets added? not really.
does it make sense for it to exist in open-world PvE? definitely not.

Interesting Ideas for the future?

in Guild Wars 2 Discussion

Posted by: Eve.9812

Eve.9812

story-wise, i just hope that the next expansion has a more ‘human’ antagonist

not necessarily physically, fighting dragons and gods is pretty cool, but i find it far more interesting to fight against an enemy whose motivation anyone can relate to
a villain that does the wrong things for the right reasons, who believes strongly that he is doing the right thing and has a grand or noble reason for doing so, but inevitably goes too far, puts his motivations too high above others, and so on
you see it in rebellions & civil wars, people who believe in their heart that they are freeing their nation from oppression by opposing what they believe is a tyrannical government
you still see it in aggressive leaders, going to war against neighboring countries over land disputes, seeking only to provide for their people

it makes for a much more immersive tale than ‘the big bad guy wants to [take over/destroy] the [world/universe], you have to stop him!’
i will admit, i could be mistaken about the PoF antagonist being so one-dimensional, as i have not yet explored the lore behind it, but it was absolutely presented that way in the expansion announcement. i suppose it would be more fitting for me to say “i hope balthazar has a genuine, relatable reason for all of this villainy rather than your typical ‘he did it because he was corrupted and pure evil!’ shenanigans”

that being the case, i am not sure if antagonists that are relatable are as easily marketable as ones who are less faceted. from what i have seen, the more complicated a game’s story gets, the smaller its audience gets.

a few questions

in Players Helping Players

Posted by: Eve.9812

Eve.9812

While you can preview locked outfits and locked dyes, you cannot preview-dye outfits you don’t own.

rats, that is what i was afraid of. it would be a nice feature to have; dyes look really different depending on the base armor/outfit so i am hesitant to purchase one if i am not sure it would look how i want it to.

thank you both once again!

a few questions

in Players Helping Players

Posted by: Eve.9812

Eve.9812

i have another question, i am sorry if double posting is against the rules — i browsed the code of conduct but did not find anything about it, and i feel that making a new thread just for one question when i already have this one open might be too clutter-y

is it possible to preview dye options on outfits from the gem store? i know that previewing armor skins usually applies your current dye to the preview (i think?), but when i preview actual “outfits,” in the wardrobe or from the gem store, it does not apply my dye selections to them.

it also just occurred to me that they could simply be undyeable. is this the case? if not, is there a way to preview dye selections on outfits i have not yet purchased?

a few questions

in Players Helping Players

Posted by: Eve.9812

Eve.9812

thank you all, that is all i wanted to know (for now, anyways…)

a few questions

in Players Helping Players

Posted by: Eve.9812

Eve.9812

i am not sure if this belongs here, but i have a few things i am not really certain about

1) in PoF, they are going to add new elite specializations — will we be unable to train a second elite specialization if we already unlocked the first one?

i know that you can only use one elite specialization at a time as it goes in the third build slot, but if i were to unlock herald traits and skills in HoT, would this prevent me from putting hero points into renegade traits and skills?

2) on this page it mentions sales on items that are not currently in the shop, will they be added the day of the sale? will the ones that are currently available be removed when their sale day is over?

3) is there a way to inspect the equipment of another player?

4) if i purchased the expansions and my friend did not, am i able to send him items in the mail / trade him? or would he have to buy the expansion too in order to receive anything?