Well first off:
“We think of GW2 as the first MMO that actually has a cooperative PvE experience. When I’m out hunting and suddenly there’s a huge explosion over the next hill – the ground is shaking and smoke is pouring into the sky – I’m going to want to investigate, and most other players in the area will too. Or if the sky darkens on a sunny day, and I look up and see a dragon circling overhead preparing to attack, I know I’d better fight or flee, and everyone around me knows that too.
With traditional MMOs you can choose to solo or you can find a good guild or party to play with. With GW2 there’s a third option too: "
(https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/ , line 62:)
Again the meaning behind Open World Content, is not only for being happy to meet other people. It is not the deciding factor, it is an added feature. Even though you are very much being condesending, you must start to realize that it is not the perpuse of open world content, it is an added delight for Gw2 (an other mmorpgs since it is 5 years old)Second comment: if you are not interested in it, is it like a few comments above, that since it is not a major issue for you, and I can do it by going through a few load screens, A-Net should not touch it since it might or might not require resources? You are not direct with your comment there
And players do not stand idle in Lions Arch to PvE, they stay idle because they dont want to PvE but dont want to get into SPvP either. I get your premise, but that idea only holds true when everyone is being 100% efficient around every part of the game, the idea of people dont want to wvw and just idle on LA is quiet normal, which means that you cant really split the game modes up like that. It is not just 2 totally different game modes, in WvW PvE gear still holds, players from WvW and PvE do still idle in LA or any other place, like divinities reach or rata sum, you still see a massive amount of players from every aspect of the game there. And again, I am not saying that PvP should be an open world thing, all I am saying is that dueling in the game would be pretty great, nothing more.
claiming it is an ‘added delight’ when the entirety of open world content is literally designed around it is, to be frank, very silly. this manifesto, this philosophy is the entire reason GW2 does a lot of the things it does, including giant all-players-included events, personal loot, no mob tagging, and so on. referring to it as an ‘added delight’ does not detract from its importance, or the fact that open-world PvE content has that philosophy at its core.
my apologies if my post came off as condescending, i was going based on your claim that you were unable to make sense of my post. i felt that the best way to address the situation was to explain myself more clearly and make it clear that i am willing to continue rephrasing/rewording if what i posted was still too complicated to understand.
considering the scenario that was mentioned earlier (wanting to duel someone to test something and having to jump through hoops to get a private ‘duel’ with them), i believe a better solution would be to simply expand and improve on the currently in-place PvP areas to allow such a thing. implementing the system in open world PvE, while slightly more convenient than just teleporting to LA and walking a few feet to HotM, would make far less sense thematically.
a duel system would be perfectly fine if it was contained within PvP-centric areas. my argument is basically that it would be unnecessary to enable it in open-world PvE areas. granted, they have already said they have no interest, but hypothetically speaking if they did look into implementing it, it would make no sense to enable it everywhere.
i have no concern with it being enabled in towns or cities, either. what makes no sense is implementing it in open-world PvE areas (think VB, or Caledon). i feel that we may be misunderstanding each other a bit here?