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Hi all,
I just read through a couple of posts after the dev responded. What I notice is that people want stuff NOW, not in a month or 2 weeks…just NOW….What we need to get in our minds is that, ANet wants us to have long term goals….not having to do a dungeon 2 weeks in a roll to get that cool armor.
To put an example, when you want something in real life that’s really expensive, for example…a high end gaming computer. We save money to buy each component or the computer as a whole, either of the 2 ways is going to take a few of your paychecks, unless of course you’re making like $1000 a day (for the sake of the example, let’s suppose this computer costs $20000)…It’s a long term goal, you also spend some of your money on other things, like food or paying the bills or whatever. That’s the behavior Anet is looking for with Guild Wars 2 I believe, everytime you log, you dedicate a portion of your time to your long term goals and then do whatever else you want, for example, 1 dungeon each day, sPvP, WvWvW, level another character, help guild etc. Now of course, there are people (including me to some extent) that just want to work towards that long term goal at a specific time, so I log in and all I do is CoF runs or whatever to get that armor, but there is a sacrifice, I’m going to suffer at some point cause It’s gonna get boring and monotonous etc. If you saved all your paycheck just for the gaming computer, certainly you could not go out to the movies or buy McDonalds or whatever. You’re sacrificing that cause of saving more money and getting the computer faster…basically in game, you’re sacrificing “fun” cause of getting that cool armor faster…So that’s my opinion on the subject, I love this game and I’m more than willing to make a change in my mentality (the mentality from other MMOs to just do dungeons till you get something) to have the most possible fun Now having fun is subjective of course, if you’re not happy with the system this game has to offer, then go play something else…simple as that
Thanks you guys ! This game is absolutely amazing ! Loving every aspect of it ! Little details such as the sound of crushing branches when walking through a forest just blew my head open :‘) It’s just beautiful ! Keep up the amazing work !!! Gracias !
Yes !! This !!! I played a Guardian up to 60 and decided to make an alt. Made an engi and fell in love ! Just so happy with the class !
And also, Anet made a bad choice opening these forums so soon, don’t they know these class based forums are “Come and whine here about what YOU want for the class” kind of thing >_< so hard to see a thread actually praising the class or helping with strategy or something :P Just my opinion.
So many good replies already. I’ll just add that the main problem is that players have become lazy because they’ve forgotten what challenging content was like. Few games provide a real challenge to players anymore. Lazy, forgiving mechanics have dulled our skills. Just the fact that the term “trash” mob is being used, underlines the point. Other games have trash mobs, which are meant to be cleared on autopilot. They’re just filler between the actual fights. In this game, you’re supposed to approach every encounter carefully. If you think of them as trash, get used to being facerolled.
And this has nothing to do with roles. It has to do with skill, cooperation and communication.
I will agree with the loot though. For this kind of challenging content, the rewards ARE NOT commensurate with the effort.
^ This a million times…I haven’t read through all of the pages, but at least have through the first 3. I’m usually just lurking these kind of forums, but when something like this comes up, it’s hard not to respond. Also, to have some context, I’ve only done AC story and explorable.
The point that Blacklight makes is amazingly simple, yet so much people now a days don’t get a grasp on it. It seems to me, that some people just need a little more dedication. If you like the game, and you want to progress in some specific area, you’ll eventually be good at doing stuff that helps you progress towards that specific area (in dungeons for example: organizing groups of people, making strategies, getting people that know how to use combo fields, support abilities, time knockdowns etc.)…practice makes perfect right ? Well maybe not perfect, but close probably. It’s also a matter of perspective, but the beauty of the whole playing games thing is that our perspective doesn’t matter, it’s the developers perspective that matter, they take us on a journey we could not even imagine in the first place (of course there is room for improvement here and there, but basics should stay, like difficulty and challenge). And that’s how it should be in my opinion. Imagine if books were the same….that would suck…how many people would be complaining to change stuff they didn’t like from their just-bought book ? And to please the masses, the companies do what’s best for their “interests”, which is almost always not in the best of interests of a dedicated gamer, but oh well, that’s another story…..here’s hoping that GW2 doesn’t get dumbed down due to a bunch of complains…I haven’t had this much fun since like Baldur’s Gate II I think…
Of course as some other people and Blacklight as well, I do agree that the rewards we get for the dungeons are a bit lacking, I’ve gotten a few good pieces of armor and a couple of weapons, but still…Oh and the number of tokens…it just seems off.
(edited by EvenTargS.3279)