Showing Posts For Everspace.4319:

Damage from Clones

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Posted by: Everspace.4319

Everspace.4319

1.15 * Cone’s 10% or so is still only 11% or less.

It’s more noticeable on phantasms.

Illusion summoning suggestion

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Posted by: Everspace.4319

Everspace.4319

A) An illusion would probably just follow you so it would be easy to distinguish.

2) iWardens

[Mesmer] List of bugged abilities and traits.

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Posted by: Everspace.4319

Everspace.4319

Staff bounce seems to prefer allies over enemies at the moment. This makes tagging mobs for mesmers even harder.

It’s probably because might and fury on an ally are better than burn/bleed/vuln on an enemy.

Or at least that’s the way I see it.

It’s also another interesting way that mesmers can be picked out of a group of clones.

So, is the scepter viable to you now?

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Posted by: Everspace.4319

Everspace.4319

Since I have rebuild my traits (from 30 – 0 – 0 – 10 – 30) to 0 – 25 – 0 – 15 – 30 the scepter became a bit more useable.
It can kill enemies around the same time as my staff (using focus as secondary), sometimes incredibly fast and sometimes a bit slower. Granting my clones fury makes the bleed stack, getting them killed stacks confusion and finally blowing them up gives another 6 stacks of confusion. Combined with the scepter skill 3 this quickly results in the death of mobs. Using the scepter block to stay high hp and possibly throwing in a warden for extra damage/block or even using it as a suicide phantasm.

I’ll be running 0/15/20/15/20. I think the trick to sceptre is taking Debilitating Dissipation (Chaos 15) in addition to the Sharper Images/Fury combo. Overwriting a clone also counts as killing it, so the 3rd strike has a chance to apply all sorts of nice things.

Like the idea of mesmers, no idea how to play them, any help please?

in Mesmer

Posted by: Everspace.4319

Everspace.4319

Mesmer is very odd. It’s not for everyone and you will be doing a lot of kiting. You will also feel much better when you grab Time Warp. It’s a really utility oriented class and can handle duels better than mob situations.

Mantra of Recovery will heal you for more over time than Ether Feast if you keep up with it. On demand interrupt (Mantra of Distraction) is super cool as well, and one of the easiest methods of applying an interrupt in the game.

In the Straits (which I haven’t left due to completion-ism) I have found Arcane Thievery to be super nifty with the myriad of debuffs and buffs flying about.

-Your very first skill point should be invested in Decoy.

It’s super handy for de-aggroing in those early levels.

-Feedback – Glamour Utility skill — amazing…use it, love it.

Switch it out when you are not encountering nearly as many firing squads.

-The Phantasmal Defender utility is highly useful in PvE, but starts to fade in later levels.

I’m 75ish and it still has it’s uses. With the Health Signet, my more delecate iWarden to able to go through two attacks before shattering (almost enough for the cooldown), between it, Phantasmal Defender, and Phantasmal Healing (Inspiration 15) I rarely have to recast spells. My clones tank like a boss and I get to shatter for extra damage/effects every once and awhile.

Sharper Images (Dueling 15), Phantasmal Fury (Dueling 10), and Phantasmal Healing are PHANTASMIC! I’ve found that none of the grandmaster benefits are very much better than grabbing a little of all the beginning ones.

I feel people are ignoring Phantasmial Fury (Dueling 10), Sharper Images and Debilitating Dissipation (Chaos 10) which turn’s the wand’s auto into something super useful (clones and all), and also makes iWarden all the better.

Ethereal is also arguably the best field effect in the game.