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Why was Bound Nerfed [sPvP]?

in Thief

Posted by: Exitus.3297

Exitus.3297

I’m ok with the damage nerf the leap finisher provides other Weapon sets like p/p and S/p or any build running smoke fields reliable stealth access, but it’s made moot with me ES providing lots of stealth synergy.

Yes the damage was a little ridiculous for a Dodge but now it’s in line with Reckless Dodge.

Acro was nerfed due to the passive nature of the prevalent build used and the huge synergy it had with Acro 2.0.

And I agree with Azukas it mostly stemmed from Thief being able to 1v1 with a bruiser style build when Anet has clearly stated in streams that’s a Thief will be +1/decap.

Reckless Dodge does more damage than Bound. Go ahead and check for yourself. I just got off my Warrior and between the new Might Makes Right trait and Reckless Dodge, I feel like Warrior can pretty much do the same thing but better minus the stealth.

It still makes 0 sense to me that ANet nerfed this. In the same patch notes they explicitly stated they wanted the Thief to have more AoE not tied to the staff so Thieves weren’t forced to get the staff. So they nerfed an already underused SPvP skill that isn’t directly tied to the staff because Acro-staff was too good? When they could have just nerfed Acro (which they did) and/or staff (which they also did)?

Why was Bound Nerfed [sPvP]?

in Thief

Posted by: Exitus.3297

Exitus.3297

Because it was just too much with acro staff builds. The rotation was bound bound any staff skill, normally #2-4 and the random vault chucked in, they also nerfed some endurance gain as well.

Thanks for the reply, but that’s exactly where my confusion stems from; it was too much for acro-staff builds. I noticed they nerfed Acro as well, and I’m not sure why they didn’t just leave it at that while also addressing staff skills/traits. My confusion is why they are nerfing a skill not directly tied to the staff if the issue was acro staff builds. Sure, it would address the power of acro-staff a bit, but it would harm other builds that used it as well where it clearly underperformed.

It is what it is, but I honestly think if they wanted to address Acro-Staff’s balance they should have kept within Acrobatics (which they did nerf) and the Staff. There was no need to hurt an already underused trait (in SPvP). That’s all I’m sayin’.

Why was Bound Nerfed [sPvP]?

in Thief

Posted by: Exitus.3297

Exitus.3297

I know this is months old but I took a 3 month long hiatus and returned to this and I’m curious.

I noticed that the damage portion of Bound was nerfed quite significantly in sPvP, and I’m not entirely sure why. Most Daredevils (at least the ones who ran D/P) were all running Dash. Why would they nerf a skill that was wasn’t primarily used anyway?

The Devs mentioned in the same patch notes that they were trying to give the Thief/DD more AoE prowess while simultaneously moving it away from the staff a little bit. Bound is not directly connected to the staff, so you’d think they’d leave it alone for that exact reason.

Any chance I could get some feedback on this? I’m not mad or anything. I’m just really confused as to why they would nerf an AoE skill not directly connected to the staff while stating that they want to buff the Thief’s non-staff AoE, a skill that was also rarely taken in sPvP anyways.

Deadeye Build/Thoughts

in Thief

Posted by: Exitus.3297

Exitus.3297

No need to apologize for the long post, I know most people will find it informative. I used almost an exact duplicate of the build, except I personally run Shadow’s Embrace in Shadow Arts because it helps a bit with Condi cleanse I find…. Particularly in SPvP. I also use D/P instead of Shortbow, and I use the Sigil that grants swiftness and Quickness (the name escapes me atm), which really helps with super fast BP > HS combos to get into stealth. Using that, I can take advantage of Hidden Thief to get me from point A to point B particularly fast.

As you mentioned, you have the play the Deadeye carefully. You can’t be as reckless as you would with Daredevil or even base Thief. Positioning and thinking things through is key, and this build sets out to accommodate just that.

I did try it with Critical Strikes instead of Shadow Arts once… The Death’s Judgement crits were funny.

Thanks for the post… I rarely browse, let alone comment on the forums. This was good to read.

Backstab

in Thief

Posted by: Exitus.3297

Exitus.3297

Backstab is not the problem. Backstab in it’s current form is fine for the most part. This is why:

- It has a relatively low cooldown compared to other skills that do similar damage (cooldown based entirely on the Revealed debuff)
- It doesn’t have a cost for initiative and is based solely on being in stealth (which can cost a lot or absolutely nothing based on your build)
- It’s impossible to telegraph (compared to Vault which is extremely easily telegraphed)

You have to also realize that the very second any Thief gets a Dagger in the main-hand, their weapon set will ALWAYS allow a way to enter stealth from weapon skills alone, which is a major advantage compared to the Staff which can only enter stealth through utilities or other sources.

As for design, its design is fine. It’s a hard hitting move from behind and that is all it is meant to be. The only real issue I think most Thieves encounter is when they are in stealth and the target is kiting them or just moving around. Thieves are then forced to use a shadowstep ability to catch up.

A nice quality of life change would be to add a very modest shadowstep to Backstab.

Why is withdraw still missing 10%

in Thief

Posted by: Exitus.3297

Exitus.3297

I’m noticing ANet has an issue with keeping up with their patch notes.

-Patch notes outlined a 10% increase to Withdraw at the expense of an increased cooldown. The cooldown went up, but the healing did not.

-Activating Steal without a target is no longer a thing as of the most recent patch, but is not outlined in the patch notes.

“Withdraw: This ability is now a trick. Increased the recharge of this ability from 15 to 18. Healing (both base and healing power) coefficients have been increased by 10%.”
- Patch notes: 6/23/2015

I’m currently not impressed with this practice, ANet. Either don’t increase the Healing and let the community know you’ve changed your mind, or hurry up and implement something that was supposed to be implemented 4+ months ago.

(edited by Exitus.3297)

vote to reverse the steal targeting changes

in Thief

Posted by: Exitus.3297

Exitus.3297

+1 For 3 reasons:

1) This change was not outlined in the patch notes, which is not only sneaky, it’s bad business practice.

2) This change resulted in a range bug where it seems to think I’m out of range when I’m clearly not (no red line under the skill)

3 (and most importantly) there was absolutely no need for this change. It solved a problem that didn’t exist. They “fixed” what wasn’t broken.

Please reverse this change, ANet. It’s in your best interest considering your Thief community is already pretty upset and ready to give up.

EDIT: One thing they should do, if their concern is accidentally activating Steal and getting nothing, is make implement Thrill of the Crime to make it not require a target (or something like that) since that is pretty much the sole reason Thieves intentionally activate Steal without a target (that and Hidden Thief).

My point remains the same. Please reverse the change ANet or give Thieves another way to contribute to their team’s mobility early game.

(edited by Exitus.3297)

Latency spikes + Longer load times

in Account & Technical Support

Posted by: Exitus.3297

Exitus.3297

Considering this thread has been getting 0 attention, here is a trace route I ran for testing purposes. Keep in mind I’m on Darkhaven and I was simply standing in the Heart of the Mists.
__________________________________________________________________

C:\WINDOWS\system32>tracert 64.25.38.201

Tracing route to 64.25.38-201.ncsoft.com [64.25.38.201]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms (classified)
2 9 ms 9 ms 10 ms cpe-76-179-96-1.maine.res.rr.com [76.179.96.1]
3 36 ms 35 ms 36 ms tge0-0-0.scbome0801h.northeast.rr.com [24.31.155
.77]
4 9 ms 10 ms 11 ms agg37.ptldmehx02r.northeast.rr.com [24.58.42.208
]
5 32 ms 24 ms 34 ms be25.albynyyf01r.northeast.rr.com [24.58.32.64]

6 33 ms 37 ms 32 ms bu-ether46.nycmny837aw-bcr00.tkittenr.com [107.1
4.19.102]
7 26 ms 25 ms 26 ms 0.ae1.pr0.nyc20.tkittenr.com [66.109.6.163]
8 27 ms 41 ms 29 ms nyk-b5-link.telia.net [62.115.34.145]
9 29 ms 29 ms 27 ms nyk-bb2-link.telia.net [213.155.131.138]
10 275 ms 439 ms 518 ms dls-b21-link.telia.net [213.155.130.67]
11 71 ms 76 ms 73 ms ncsoft-ic-307708-dls-b21.c.telia.net.10.115.62.i
n-addr.arpa [62.115.10.106]
12 310 ms 123 ms 65 ms 64.25.32-9.ncsoft.com [64.25.32.9]
13 129 ms 196 ms 450 ms 64.25.32-26.ncsoft.com [64.25.32.26]
14 323 ms 482 ms 471 ms 64.25.32-82.ncsoft.com [64.25.32.82]
15 453 ms 284 ms 176 ms 64.25.38-201.ncsoft.com [64.25.38.201]

Trace complete.


Looking at the trace, it all appears to be on Anet’s side, specifically once it hits Telia (which I am assuming is their service provider).

DC's, Lag, Black Screens, & FPS Drops

in Account & Technical Support

Posted by: Exitus.3297

Exitus.3297

I have been experiencing the same thing. I did a bit of testing and it is not usually on my end. TWC sometimes has high traffic but I can tell the difference. Here is a copy/paste of a trace route I ran while I was simply standing around in the Heart of the Mists:

C:\WINDOWS\system32>tracert 64.25.38.201 (heart of the mists, Darkhaven)

Tracing route to 64.25.38-201.ncsoft.com [64.25.38.201]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms (classified)
2 9 ms 9 ms 10 ms cpe-76-179-96-1.maine.res.rr.com [76.179.96.1]
3 36 ms 35 ms 36 ms tge0-0-0.scbome0801h.northeast.rr.com [24.31.155
.77]
4 9 ms 10 ms 11 ms agg37.ptldmehx02r.northeast.rr.com [24.58.42.208
]
5 32 ms 24 ms 34 ms be25.albynyyf01r.northeast.rr.com [24.58.32.64]

6 33 ms 37 ms 32 ms bu-ether46.nycmny837aw-bcr00.tkittenr.com [107.1
4.19.102]
7 26 ms 25 ms 26 ms 0.ae1.pr0.nyc20.tkittenr.com [66.109.6.163]
8 27 ms 41 ms 29 ms nyk-b5-link.telia.net [62.115.34.145]
9 29 ms 29 ms 27 ms nyk-bb2-link.telia.net [213.155.131.138]
10 275 ms 439 ms 518 ms dls-b21-link.telia.net [213.155.130.67]
11 71 ms 76 ms 73 ms ncsoft-ic-307708-dls-b21.c.telia.net.10.115.62.i
n-addr.arpa [62.115.10.106]
12 310 ms 123 ms 65 ms 64.25.32-9.ncsoft.com [64.25.32.9]
13 129 ms 196 ms 450 ms 64.25.32-26.ncsoft.com [64.25.32.26]
14 323 ms 482 ms 471 ms 64.25.32-82.ncsoft.com [64.25.32.82]
15 453 ms 284 ms 176 ms 64.25.38-201.ncsoft.com [64.25.38.201]

Trace complete.
__________________________________________________________________

Based on the Trace, it looks like it all goes to heck once it gets to Telia, which I’m assuming is their service provider. It only gets worse as it goes through NCSoft, which is ANet. Everything between and my ISP is fine with a few rare exceptions.

Latency spikes + Longer load times

in Account & Technical Support

Posted by: Exitus.3297

Exitus.3297

Hello people,

I know I must sound like a million others when I say this, but since the patch I have been encountering a few issues. Keep in mind that I did take a month or 2 hiatus from GW2, but I just started playing again after the patch got released because the content looked great

Anyway, Here is a list of the things I have encountered.

- My loading times into zones have increased substantially.
- Logging into my character screen takes a long time. Sometimes the character icons at the bottom and the UI will load first but the background/characters will stay black.
- When I’m in-game, my latency will sometimes be fine at 70-80 ms, but other times it will spike to 500 ms or more. The spikes only tend to last for a few moments. I believe it may be related to having to load animations or textures. I tried lowering my graphics quality to the lowest settings and it didn’t appear to help at all.

I have seen other forums posts with similar issues. I have this gets solved. I really want to enjoy the content to its fullest :|

huge lags after the patch

in Account & Technical Support

Posted by: Exitus.3297

Exitus.3297

I have been having similar issues in addition to longer load times.

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

What you fail to understand are 2 things:

1: You can dodge between Unloads.

That is the most kittenty reply ever.

2: They just increased the speed of Unload. Meaning you can squeeze in more shots or a full unload before dodging.

I am pretty sure that is why ANet did that.

Heh, “pretty sure” is enough proof that your post is filled with nonsense.

If you have no idea on how P/P works or what is the effect of speeding up Unload, why do you keep on going if all you have are nonsense after nonsense?

Yeah, well that’s enough attention.

Okay now I’m sure you are just a troll.

They sped up unload so the Thief can pump out more shots in a shorter amount of time, which can have many benefits, one of which is getting off more shots before dodging.

P/P Fundamentals
1) It’s never a guarantee that all your shots from Unload will hit the target while kiting.
2) Spamming Unload does nothing for DPS since the initiative recharge remains the same.
3) Spamming Unload allowed for faster depletion of initiative, nothing else.
4) Spamming Unload makes you susceptible to reflect.
5) Sinking all your initiative in Unload will leave no initiative left for defensive skills, thus the Unload trap.
6) Thieve’s weapon skill do not have individual cooldowns like other weapon skills.
7) Any real good Thief knows (not the kind of Thief you know) that it’s never a good idea to spam Unload unless someone else is watching your back.
8) Dodging is reserved for big attacks, not to deal with auto-attacks.
9) Body Shot is used to create gap, not dodge.
10) BP is the only skill that can save a P/P from fast attacking melee auto-attacks.

If every post you make is seriously just going to be an attempt to throw garbage rather than actually contribute to a discussion, then don’t post. This is my last reply to you until you actually contribute something positive

The only garbage here is that wall of text. Too much words, too many nonsense.

The best idea that you highlighted is to increase the area of effect, which will do nothing if the pulse rate remains the same.

Perhaps you should take your own advice and post something positive by actually acknowledging the major negative impact to P/P with the recent nerf to BP instead of trying to brush it off.

Reply or not, I don’t really care at this point.

I think you are taking it personally here. I never once said that P/P received no impact from the nerf. Just less impact than the other 2 sets. The fact of the matter is that a P/P thief will try their hardest to put themselves in a position where they don’t have to use BP because of how much of initiative they would use when they could be using another ability, such as Unload (the most obvious decision for damage). In short, they will likely use it. They just don’t want to HAVE to use it.

If you are talking about general protection from melee, then P/P was hit just as hard as the other 2 sets in terms of raw protection from melee, and all 3 sets will see the effects of the nerf.

I hope that clears things up. Just to make you feel better, I also removed the “garbage” paragraph due to my own mistake. Perhaps I did jump the gun on that.

(edited by Exitus.3297)

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

I can see both sides of the argument. What I see it as is, it used to carry you a LOT, now it takes some skill to use. While I can see why a p/p user or even s/p user would be affected a lot by this change, d/p doesn’t totally rely on BP since you have Headshot, shadow shot, and stealth. P/P I can see why people are upset, but P/P isn’t that good anyways (it can be with the right build and skill) and S/P has pistol whip.

And to anybody who disagrees with somebody else, please be respectful about it. Don’t say “you obviously have no idea what you’re talking about”. Taking other people’s opinions into consideration can be very helpful, and all of them matter.

So that’s just my opinion, feel free to agree or disagree.

That is a generally good way to look at it. In all honesty I do not see P/P or S/P Thieves use Black Powder that often. I used to run P/P and I rarely used BP as a defense to melee unless I got immobilized. Otherwise I usually just stayed on the move. S/P as you said are just going to use Pistol Whip because they don’t really have the initiative to use BP and PW without going through their entire initiative bar and are left standing there in the cloud.

Although, PW could be a good way to waste time between each blind tick on BP because of the evasion. It’s something to think about.

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

What you fail to understand are 2 things:

1: You can dodge between Unloads.

That is the most kittenty reply ever.

2: They just increased the speed of Unload. Meaning you can squeeze in more shots or a full unload before dodging.

I am pretty sure that is why ANet did that.

Heh, “pretty sure” is enough proof that your post is filled with nonsense.

If you have no idea on how P/P works or what is the effect of speeding up Unload, why do you keep on going if all you have are nonsense after nonsense?

Yeah, well that’s enough attention.

Okay now I’m sure you are just a troll.

They sped up unload so the Thief can pump out more shots in a shorter amount of time, which can have many benefits, one of which is getting off more shots before dodging.

If every post you make is seriously just going to be an attempt to throw garbage rather than actually contribute to a discussion, then don’t post. This is my last reply to you until you actually contribute something positive

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

Decrease the pre-cast and the skill would be more usefull right now.

It would definitely give more on-the-fly usage to the skill. It would also be attractive to all 3 sets.

It’s something to think about for sure.

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

1: I never said P/P users are okay with the nerf. I said they don’t use Black Powder that often because they would rather be kiting than sitting in the Black Powder field.

If they rather kite and spam Unload, then they are OK to whatever happens to BP.

How is that answer differ to what I’ve posted?

2: Your second point about using Unload and being in melee range has no relation to eachother. You’re asking me how a P/P thief shouldn’t be in melee range of anything if they would rather be using Unload? I don’t honestly see the point to that question.

It’s a testament that you don’t use P/P nor you know anyone “who is good” uses P/P.

You see, the real P/P users know that if you spam Unload, enemies will get in melee range.

This is the undeniable fact and proof that you have no idea on what you’re talking about.

A P/P thief in melee range ALSO using unload is probably getting his face smashed in. Unless you used Black Powder, in which case you will have enough initiative for 1 Unload, and another a few seconds later, in which case you will have no initiative for anther Black Powder. In short, if a P/P Thief is going to choose between a lot damage + kite or some damage and a blind field (that people complain is too small anyway), they are going to pick the former purely for the sake of being safe and on the run. They aren’t going to use an ability that ties them to one spot for a long time.

What you fail to understand is that, if you spam Unload for “a lot of damage” you don’t get to kite anyone.

Your argument fails only because you don’t understand the fundamentals of P/P and falls into the Unload trap.

What you fail to understand are 2 things:

1: You can dodge between Unloads.

2: They just increased the speed of Unload. Meaning you can squeeze in more shots or a full unload before dodging.

I am pretty sure that is why ANet did that.

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

I also know there are people out saying this is a hit to P/P and S/P Thieves as well. In all honesty, if you are running P/P and you are using Black Powder to defend yourself from melee attacks, then you are already doing it wrong. As a P/P Thief you shouldn’t be in melee range of ANYTHING. Every P/P Thief that I know is good knows this. which is why you will rarely see them using Black Powder. They would rather be using Unload.

It seems that you really believe this so I will leave you to your own delusion.

It’s one thing to deny the facts about the negative effect of BP to P/P and one thing to wrongly assume that all P/P users are OK with this.

If P/P Thief “shouldn’t be in melee range of ANYTHING” how do you do that by “rather be using Unload”?

1: I never said P/P users are okay with the nerf. I said they don’t use Black Powder that often because they would rather be kiting than sitting in the Black Powder field.

2: Your second point about using Unload and being in melee range has no relation to eachother. You’re asking me how a P/P thief shouldn’t be in melee range of anything if they would rather be using Unload? I don’t honestly see the point to that question. A P/P thief in melee range ALSO using unload is probably getting his face smashed in. Unless you used Black Powder, in which case you will have enough initiative for 1 Unload, and another a few seconds later, in which case you will have no initiative for anther Black Powder. In short, if a P/P Thief is going to choose between a lot damage + kite or some damage and a blind field (that people complain is too small anyway), they are going to pick the former purely for the sake of being safe and on the run. They aren’t going to use an ability that ties them to one spot for a long time.

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

(Part 2)

I have seen people telling ANet to either reverse the nerf or to lower the Initiative cost from 6 to 5. To the people asking for the reversal, it isn’t going to happen, not even in PvE. In PvE we all know if the target could be blinded, we could pretty much take it down 100-0 without it touching us. This will make the gameplay more reactive in that regard instead of mindlessly sitting in the field, and that same principal can be applied to PvP in a way, in addition to my reasons stated earlier in this post. To the people asking for a cost in reduction, I can see where you are coming from. If an ability’s value is going to be lowered, then its cost should be lowered too. Unfortunately, this route would create more problems than it would solve. S/P and P/P barely used BP as it was, and will likely use it even less now except in extreme circumstances. Lowering the Initiative cost to 5 won’t change the fact that P/P Thieves are going to continue spamming Unload, especially with the buffs, and S/P Thieves are going to continue spamming Pistol Whip anyway. The primary set affected would be D/P, and right now people are already complaining about their “perma-stealth.” I know the stealth isn’t actually permanent, but it is very reliable, with the only thing keeping it in line is that it is Initiative heavy. Lowering the Initiative cost would essentially be removing this handicap, or making it a ton easier. I remember how a long time ago, before the buffs to our base Initiative regeneration, the only way the build could even be played is if you got several traits that restored Initiative because people knew the build was strong, but it required a lot of resources which is what kept it in line. What I am trying to say is that it isn’t going to happen.

But there is one thing that I wanted to take a look at. A lot of people have been saying that players could simply stand on the edge of the ring and still hit the Thief with a melee attack. I don’t even have to take a leap of faith to say that I know this has been a problem, and will continue to be a problem. Something ANet may consider is increasing the radius of the blind field. What would this accomplish? The blind field would be more reliable to actually defend ourselves against melee attacks. Our opponent will no longer have the option of dancing on the out edge of the circle and still hitting us. They will have to decide to either find a way to hit us with a ranged attack, wait for the cloud to wear off, or enter the cloud and have a few of their attacks miss. This will make us more of an asset in team fights with the cloud being bigger, and will also allow the Thief to better manage positioning himself in and around the field just as ANet intended with the nerf to begin with, as well as making it easier to apply that now more important first blind aoe when you first apply the field. This change will be attractive to all 3 offhand pistol set. It could happen, but good Thieves usually know to position themselves with the cloud.

There are other quality of life changes that could be made that I have kind of thought about. The first is to increase the damage of the Black Powder shot itself a little bit. Right now the damage on it is laughable. I know it isn’t really meant to do damage, but it may be more attractive to P/P builds if it does happen, without making the other 2 sets go too overboard. A second way is to improve the cast time of Black Powder. Right now the cast time on it is slow. I swear I see a glacier go by every time I cast it. Having it on a lower cast time would be nice, but I don’t really foresee it solving any problems. It is an option I have heard around, though, and it isn’t too unreasonable.

That is the end of my wall of text. If anyone wants to discuss this further, I am open to it.

EDIT: removed specific range ideas after realizing I am not in fact a Dev.

(edited by Exitus.3297)

So let's talk about Black Powder

in Thief

Posted by: Exitus.3297

Exitus.3297

(Due to length, my first post is separated into 2 posts)

Before I proceed, let me first introduce myself. I am Exitus, and my main is a Thief named Exitus Peacemaker. I have been part of GW2 for about a year now, with a primary focus on PvP. I wouldn’t say I’m a pro by any means, but I have been told by a few people that I have some skill with the class that I main, enough for me to make several Video Guides on the Thief specifically. I haven’t made a video in a long time, mainly because I haven’t had the time to do it. The last video I made was when I was still running D/D and the Shortbow. I finally decided to go D/P after the buffs made to the Thief’s base Initiative regeneration in this meta where protection is based around how much you can dodge or how many blinds you can spam. It’s really hard to make Cloak and Dagger work in a meta like that. Now, before anyone starts screaming “omg noob QQing on the forums trying to defend his class,” I am NOT here to complain, but rather point some things out and get some records straight. Thus, I will try and keep what I say neutral. Now let’s move on.

I’m assuming anyone reading this post knows what ANet did to Black Powder, so I won’t discuss the change itself. If you aren’t familiar with the changes, I would go familiarize yourself with them now.

I would rather discuss the reaction to the nerf. I took a while to think about it and this is what I have come up with: Whether or not the nerf was warranted, I can see why ANet went this direction. As someone who plays D/P in PvP, I can attest to the fact that if I am fighting a target who mainly uses a melee attack, I nearly always win simply because of the protection Black Powder offered. The only things that could effectively kill me are strong bursts from nowhere when I have no initiative or utility skills ready, which is rare, or by strong AoE spam, which is much more common in this meta. In short, we were pretty much encouraging a meta where people are forced to play AoE condition damage spam. However, actual melee attackers didn’t really have a strong chance against Black Powder if the Thief managed to position himself correctly. There was not much timing involved. It was up to the Thief’s opponent to tap dance around the Black Powder field or stand perfectly on the outside of the ring to hit the Thief (which did/does happen), or to switch to a ranged attack. Waiting for the cloud to wear off was out of the question because we know that the Thief would be leaping through it for stealth before it wore off.

I know there are a ton of people out there arguing that Black Powder should not have been touched because players could just sit on the outside of the ring and hit us anyway. I say to you people that this logic only says that it doesn’t matter if the blind field had 1 blind or 1000 blinds, it won’t make a difference either way if you are up against someone who knows what they are doing. So that argument doesn’t hold up to scrutiny in this particular context.

EDIT: Removed a paragraph due to a misunderstanding on my part.

(edited by Exitus.3297)

Constant lag issues.

in Account & Technical Support

Posted by: Exitus.3297

Exitus.3297

Hey people. I know a few nights ago GW2 had some kind of server issues but since then I have had constant non-stop lag. I mainly pvp.

The lag happens in regular occurring spikes happening roughly 2-5 seconds at a time. They aren’t MASSIVE spikes but it is constant enough where it is starting to get irritating. For example, if I were to cast Cloak and Dagger on someone, I will see the animation immediately, but my character won’t stealth and I won’t see the damage until 2 seconds after. This has kitten me on a few occasions where I thought I missed it so I casted it again only to find out the first one did connect with the target, only for the next one to waste all of my initiative and leave the Revealed debuff on me so I can’t stealth again with any other skills.

In a nutshell, I use an ability and even though I see the animations usually right away, I don’t see the numbers or the effects until much afterwards. This has also made it seem like that other players are “teleporting” around the map rather than simply moving. I asked in multiple games if other people are experiencing this and most of the time they will say “no” although very few people will say they are experiencing the same thing. Any way I can fix this? Any help will be appreciated.

AMD Phenom II 1100t x6 Black Edition?

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Posted by: Exitus.3297

Exitus.3297

Hey people.

I am looking to upgrade my PC in order to get a considerably good FPS increase in this game. Right now in big events or WvW my game slows down to 10 fps, maybe lower. In SPvP it works just fine at a constant 50-60.

Right now I am looking at the AMD 1100t x6 Black Edition that has 3.3GHz for roughly $200. I know it can also be overclocked relatively easily.

However, the primary reason I am looking at it is because of my motherboard. It can only take AM3 processors.

Would it be more worth it for me to just shell out an extra $150 to get an intel motherboard with an i5? Or have some people out there had a good experience with the Phenom II?

My specs:

Motherboard: ASUS M4A88TD-V EVO/USB
Current CPU: Phenom II x4 945t 3.0 GHz (overclocked to 3.4)
GPU: nVidia GeForce 560ti
RAM: 8gb

When I upgrade, I want to be able to at least do WvW and big events with no lower than 30 fps at moderate settings, (medium – high)

Random FPS drops since recent build

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Posted by: Exitus.3297

Exitus.3297

Any help at all would be appreciated.

Slowed down

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Exitus.3297

I am having the same problem, except only in SPvP. It never seems to happen in PvE. I have also made a thread about this, and I want to be sure there is a fix to it that doesnt involve reformatting my whole system.

Random FPS drops since recent build

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Exitus.3297

It appears to only be happening in SPvP, because I quested around for a while with a friend on PvE and the fps never dropped.

Random FPS drops since recent build

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Exitus.3297

I tried using an older driver. It didn’t appear to work. It still happens quite regularly and randomly. I even double checked to make sure that everything was set to performance and the settings were set to low. It still happens.

Random FPS drops since recent build

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Exitus.3297

Edit: Back dated my video drivers to 3.04 that seems to have fixed it. Not sure why drivers a year and a half old work better than the brand new ones…
————————————————-

I believe I am having the same issue, game runs fine at about 60 fps then drops down to 15 fps then randomly cleans itself up after about 15 seconds

nvidia Geforce 550 ti
8gb of Ram
AMD FX™-4100 Quad Core – 3.60 ghz

Thing that seems to be the same is the 500 series nvidia card.

I also tried updating my drivers from 3.10 to 3.20 then down 3.14 then back to 3.10 thinking it was the recently updated drivers but it hasn’t helped.

I am going to give this a try and see what happens. If it works, then we should all notify nVidia of this problem and they will hopefully fix it in the next driver.

Random FPS drops since recent build

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Exitus.3297

Hey forum people,

Since the most recent build/update a few days ago, I have been experiencing random fps drops at random times.

Please note I do use an nVidia card and I do have the settings for the game set to prioritize performance. In-game I do use higher settings, with the exceptions of reflections and high shaders. Typically I can sustain a 60 fps, sometimes going down to 55 or 50 in straining environments.

But lately, at random times, my fps will drop to 10 or 15 for about 10 seconds before returning to normal. As it is implied, there seems to be no pattern. It does not matter what my graphics settings are set to (even at lower settings), it still happens. It doesn’t seem to matter what my character is doing at the time. I could be in sPvP in a huge team fight, or I could be standing there by myself doing absolutely nothing at all with no one else around. Sometimes it happens a bunch of times in a row, and sometimes it will go for a long time before it does it again.

Be aware that I mostly play SPvP. As I said before, there is no apparent pattern. I checked my GPU and CPU and neither appear to be overheating. This is also a very recent problem. Before the most recent build I never had this problem.

Computer specs:

nVidia GeForce 560 ti
8gb of RAM
AMD Phenom II 955 quad core (probably my bottleneck at the moment)

I am only posting these specs to help the developers or players more able to solve the problem, if it is related. Just be aware that before a few days ago this wasn’t a problem. This also doesn’t happen in any other game I play. Just Guild Wars 2.

This is starting to get very frustrating because I tried loading earlier drivers for my video card and it didn’t work for me. I can run through PvE just fine without it ever dropping below 60 fps. Yet in heart of the mists and any pvp match it will drop to 10 fps for about 15 seconds before returning to normal. I tried setting my graphics to low. I tried loading earlier drivers. I tried updating my drivers. I tried messing with the graphics settings and refresh rate. I even tested other games and GW2 is the only one having the problem and only in PvP areas, whereas in PvE it doesn’t appear to ever drop (or at least not in the questing areas I am in). This has only been happening since the most recent build and has been happening ever since. I never change any of my settings to make this happen. It just started happening out of nowhere for no apparent reason and I really want to get this resolved.

I have done GPU usage tests and it doesn’t appear that my power usage behaving any differently than the time of the spikes. There are some fluctuations but nothing out of the ordinary. I checked specifically during the time from of the fps drops and it doesn’t look any different than a time frame where the game is running fine.

(edited by Exitus.3297)

Basilisk Venom has stopped working for me

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Exitus.3297

I know this thread is 3 months old but the same is happening to me. I nailed someone with it and even though they turned to stone, they kept moving around and attacking.

My FPS drops in WvW

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Exitus.3297

I was thinking of buying a new processor anyway, my AMD Phenom is trash compared to something like an Intel Quad core. The friend of mine in the skype call has a slightly worse graphics card than mine, but his processor something like an Intel Quad Core 6600 or something like that, which I can already tell beat the ever loving crap out of mine. And he can go into WvW without experiencing any FPS drops when he at least turns his graphics to low.

And I want to overclock but I don’t think my computer can do it, my power supply has just barely enough power for my graphics card and all of the other processes (if that matters) and I am pretty sure that my processor wouldn’t be able to handle it, as it isn’t really meant to overclock. I did some research on my processor and when I look it up I can’t even find it anywhere without the name “black edition” behind it. I know mine isn’t “black edition” and even then the black edition didn’t get too many reviews other than that “it’s okay” whereas I can’t even find any non-black edition anywhere. It’s like it isn’t even advertised. As opposed to the processor my friend is using where it is advertised as being ridiculous for gaming rigs.

(edited by Exitus.3297)

My FPS drops in WvW

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Exitus.3297

Check out some of the other FPS and WvW threads in this forum. LOTS of people have FPS drops in WvW. In fact, pretty much everyone does, to some degree or another.

It’s mostly a cast of being CPU bound in WvW, and large world events, because the GPU has to wait on the CPU to tell it where to render all the players in the world. Not to mention all the spell effects, world objects, and other visuals. For the most part, there isn’t much you can do about it other than cranking down most of the settings for details, effects, shadows, and the like.

The only cure for this seems to be “faster CPU.” And you can get that by overclocking (if you know what you’re doing) or by buying a faster CPU. Or you can just live with it, if the drop isn’t too extreme.

My settings are already at their lowest.

My fps drops to 5.

A friend of mine in a skype call doesn’t seem to have any issues when he sets it all on low.

But the weird thing is that I could run SWTOR at max settings 24/7 with little to no fps issues, and in this game I have to run everything at super low or my fps drops. I have been looking to upgrade my computer anyway but I didn’t know what to upgrade, although I’m pretty sure my processor is my bottleneck.

My FPS drops in WvW

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Exitus.3297

bumpitty bump bump

My FPS drops in WvW

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Exitus.3297

Hello community. I just recently purchased this game and I am enjoying it nicely.

But when I enter WvW my FPS drops like a rock just for looking in the direction of a major fight, even when my graphics are set to the lowest setting possible.

Normally I can walk around and quest with no fps issues at all. I can keep my settings at low, maybe even closer to the medium settings. On similar games such as WoW or SWTOR (both games I left to join this one) at max settings with no FPS issues at all. But once I go into WvW fights in this game, my FPS drops.

I don’t know if it is just my CPU or a game compatibility issue, or if I simply need an upgrade. It is why I am here asking for help. Here is my PC:

OS: Windows XP Pro (5.1, build 2600)
Processor: AMD Phenom™ II X2 550 Processor, MMX,, 3DNow (2 CPUs), ~3.6GHz
Memory: 3328MB RAM (dual channeling 2 2GB sticks)
Graphics Card: nVidia GeForce GTX 560 Ti (driver version 306.81)

I suspect it may be my processor but I don’t know for sure. Recommendations or suggestions?