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PvP- Can some experienced thief explain me?

in Thief

Posted by: Ezaster.2498

Ezaster.2498

Thanks for the reply, Sir Vincent III. I will run some test and check if CS is better for me than Trick, but I am not really sure if it’s worth losing 10s CDR on Steal and a lot of initiative it provides. As I said, I will test it soon.

First things first though, I don’t know if it’s just me but I think sigil of blood is actually bugged right now. Went ingame and tested it on golems/duelers in 1v1 rooms and could never get it to proc. Only tested it a few times though, dunno possible I missed the combat log every time. If you want to use it I’d make sure it’s not bugged though.

Well, when you find Superior Sigil of Blood, https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Blood
wiki says that “Bug: Neither the healing component or the damage are recorded in the combat log. However, the effects are triggered on critical as intended.” so I think that it does work as wiki says.

PvP- Can some experienced thief explain me?

in Thief

Posted by: Ezaster.2498

Ezaster.2498

So, I am running this build – http://gw2skills.net/editor/?vZAQNAoaVn0MBNmilOBGOB8PhFqiyLE+gSoLBCgDYu6/+xH-TpBFABLcIAa4IAE/+DAcCAEvMABPAAA

and my question is… what’s wrong with this build exactly? I’ve been using it successfully for quite a long time, being able to both kill and be killed by other thieves. My main questions are about certain things contained at this build – why shouldn’t I use something, because other ppl use something different.

1 – Bounding Dodger – why should I use Unhindered over it? I mean, I think that Bounding gives a lot better finisher and also increased the dmg/gives the “stomp” dmg, while Unhindered gives me only swiftness, reduced dmg taken, erases mov. imparing effects and gives u (useless I think) finisher. Bounding gives a lot more backstab potential and higher initiation dmg (standard combo – pistol 5, begin dodge > Steal, 1 [u get stealth for backstab]), also with the acrobatics traits I use (I will proceed to it later) also u gain some swiftness.

2 – Acrobatics – why would I take Deadly Arts instead? I don’t find (standard) double stolen usage more useful/ some dmg increase compared to stun break, a lot more endurance, 2s evasion (or condi cleanse every 20secs) and some bonus initiative (like really a lot if u keep in mind that u have as DD huge amound of dodges + you get huge amound of endurence regen with acrobatics).

3 – Distracting daggers – over ??? – Let me explain – after HoT I really don’t know which spell should I use as my 3rd. Some people use Impairing Daggers but it’s not very useful if you will keep in mind, that you will face so much condi cleanse other classes have (let’s be honest, it doesnt work for druids at all), the same goes with mesmers (not mentioning the invuln. this class has now) and eles. I find distracting daggers nice if you really know when to use it. It will increase enemy’s cooldowns and hit them with pulmonary impact which is both uncleanseable and unblockable. Some people also use Fist Flurry. but let’s face it. Noone will stand in one place and get that whole dmg it can make.

That’s most of the questions I wanted to ask the Theif society. I’d love any constructive critique that will explain my why my thinking is wrong and why the “meta” build is better than this one.

I must also add, that I am diamond (I know how does it sound like, but I find my oponents being not bad quality [a lot of primodial legend titled foes] and I added that to only mark that any facerololo build won’t pass here easily because you will get smashed [also I wanted to mark that my oponents aren’t complete baddies that never dodge nor counterplay, nothing more. I am not saying that "Wow me be diamond me be better].

Also, It’s my 1st post and I tried my best to make my englando the best I can, so please don’t make grammar storm, but only focus on the topic. Thank you. I appreciate any kind of support.