Showing Posts For Facewizard.6809:

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Facewizard.6809

Facewizard.6809

I hope the designer who made this goes to a special hell where he is an asura running the tower over and over in the middle of a group of charr.

They can’t have possibly done extensive testing of this in large groups. The pause before the jump at the beginning of the puzzle? I usually can’t see my body for the next 3-4 seconds thanks to flying charr and norn everywhere. And humans and sylvari are not much better, when you’re an asura.

so, joshua foreman: I wish this afterlife upon you. Deal with it.

also fix the cameras in this game

Does anyone actually like "Downed State"

in WvW

Posted by: Facewizard.6809

Facewizard.6809

I’m not sure why you people all seem to think that downed state is evil and prevents smaller groups from killing larger groups. I run with a guild that does almost exclusively 10-man-or-less tower ninjaing. Two days ago, we were able to hold off a team of about thirty with a team of about 5 in a chokepoint while there rest of the guild took a tower behind us. By communicating, we were able to kill almost the entire group with coordinated AOEing. I think maybe one person rezed and escaped. It’s stupid easy to kill a downed enemy if you know what you’re doing and talk to your buddies.

EDIT: if you’re wondering, our “strike team” in the chokepoint was 2 eles, a theif, a necro, and a warrior. We threw down every AOE we had and the necro turned all their boons into conditions. That kind of thing can down everyone crazy fast. Then you just throw down another wave of AOEs and spike the survivors.