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Combos? Do they need a fix?

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Posted by: Failiix.6713

Failiix.6713

I’m just talking about the size of the combofields. In my opinion making combofields smaller isnt a real issue, because combofield in itself dont do the “big dmg”. The benefit comes from using the combofield. Let’s take the ring of fire, decrease the radius about 60%, the skill would be bad, because its smaller and you burn less people, but you would get a lot more out of the skill if u use its “combofield” and give your team fire aura, and burn way more people then before. Therefor u need to buff the comboeffects.

Do u see my point?

Combos? Do they need a fix?

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Posted by: Failiix.6713

Failiix.6713

Hello.

What do you think about reworking combos in GW2 ?

I think there is huge potential for teamplay in the whole combo thingy.

Most of the combinations happen randomly, except a few. Most the players use combos just for them self, like the thief/engi making himself invis or warrior stacking up might. I think there is way to less thoughtful use of combos in pvp, except for stacking up might or spamming cluster bombs in healing springs. I would love to see how 5 good players(1) lose against one good team(2), because the team(2) combinates their combofields and finishers perfectly.
For example: Team 2 is under pressure and sets up a light field and an ice field—-finishes two explosions in it, to get these defensiv shields—— they manage to retreat or stabilze.

I have no real clue how, but i would love to see less random and stronger combos.

I really like the idea of the whole “shield” system for example a jump or an explosion in an etherfield, gives you chaos armor and area chaos armor! What about generalising this idea?
If I jump through a combofield, I get a shield/ aura. If I use an explosion in a combofield(except smoke and water, cause they work fine) my teammates in the area and i get a shield/aura and a buff.

I think the whirl finisher ist completly useless and silly.
What about:" while you are spinning in a combofield( for example fire) your “whirl” catches fire and damages or burns everyone u touch." Not these random bolts.

My idea, how to make combos less random is: " tune down the AoE". If the area is smaller, you really need to target the combofield to get your comboeffect. By that i mean making the Area in the combofield smaller, where i need to hit it to get the wanted effect and the area of effect (like the shield/aura) bigger.

/ Discuss

I would really love to hear a devs opinion on combos.

(edited by Failiix.6713)

How about having a live balance Team?

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Posted by: Failiix.6713

Failiix.6713

Is it, an brilliant idea or a brilliant idea?

How about having a live balance Team?

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Posted by: Failiix.6713

Failiix.6713

My Mind just had a brilliant idea.

Almost every one is complaining about the current state of class balance.

(Allie, print this page, run to Josh, run together to Sharp and get this done!)

Really simple.
Just take two guys, one who’s good at numbers, a community guy like josh or allie and two laptops.

Their task, balance numbers.

I imagine it like the following :
1.Community is complaining about a skill or trait , like a few thief skills or something.
2. Do research, ask top players, read forums. (takes maybe a day)
3. Change Numbers, let’s take a stupid example, pistol whip does 10%less dmg(if you think 10 is to much, do 5). (maybe takes one hour)
Or healing signet heals 8%less,
Or AR activate by 5% less HP so 20%.
4.Test it, shortly(maybe an hour). Update live server!

I’m talking about fixing numbers, simple easy task, constant little steps, a few skills/traits per week.
I’m not talking about redesign the whole skill or trait, just NUMBERS.

Second situation, if there is no more complain. (haha)
1. look at the skills and traits that nobody uses.
2. Do research, ask top players, read forums.
3. Again change numbers, this time increase them, so maybe someone starts using it.
Little steps! Don’t over buff things.
4. Test it and send it live.

Important notice, do this weekly! No need for a ready up show or a major announcement, short comment at the forums(maybe at a single thread, where you post all that stuff) , and at guildwiki is enough.

The big thing about this is that, the community would see that you do something.
Little steps will not hurt the overall game experience, it’s easy to pull off and it would actually help a lot to balance the game.

I hope it is, as easy as I think.

Allie, do it. Trust me it is a good idea.

Discuss!

Dev livestream: Ready Up: March 14 @ 12pm – All-Star scrim!

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Posted by: Failiix.6713

Failiix.6713

Timezone? GMT?
I’m currently in New Zealand, and I don’t wanna miss it.

Concerns/issues/ideas

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Posted by: Failiix.6713

Failiix.6713

Something I want to add.

Change weapon skills, make them more defensiv. High cooldown, like 45-60s, and high defense for short time like 0.5-1,5s. Just skills like shield block, and I think ranger greatsword 5.
It will lead to more skilled plays and less spamming if, two of five weapon skills would be high cooldown defence skills.
That would lead to high risk /high reward and more good looking skilled fighting situations.

Concerns/issues/ideas

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Posted by: Failiix.6713

Failiix.6713

Good thoughts and ideas! 100% support all of it.

Elixir R Bug

in Bugs: Game, Forum, Website

Posted by: Failiix.6713

Failiix.6713

Hey,

If you queue a dodgeroll right behind Elixir R, you will lose all your endurance with one dodge, even if you have full endurance!

I made 3 Videos to visualise it(just watch the endurance and you will see what i mean):

Normal Speed

Slowmotion

Slowmotion with full endurance