Showing Posts For Fall.8475:
Collaborative Development
Proposal Overview
Solo team 5v5 Mode
Goal of Proposal
Stop zerging and 3 v 1 gang bang in Ranked PvP
Proposal Functionality
It uses the same elements of PvP but separated by 1v1 mini matches for each capture point
Associated Risks
1 Class can solo better some other class
Description:
There are 5 capture points, each point will have 1 blue player and 1 red player locked into a mini gated arena. They fight and capture their own point that contribute to the overall team points of 500 etc. Spawns and respawns are semi-randomized therefor players will not fight the same person every time, but evenly.
See attached picture for a more vivid description:
(edited by Fall.8475)
My Highly Classified Build’s stats seem better.
Pass. I’ll take 200 Power, +10% bomb damage, and vulnerability stacking over 20% critical damage and 10% extra damage with full endurance. Especially since critical damage is about to get nerfed. Vulnerability is a party-wide damage gain, and 10/30/0/0/30 does an absolutely terrible job of maintaining it. It’s easily the number one thing we contribute best in groups at the moment, and you’re not building around it.
I think I have some similar stuff you listed above.
17 stacks of Vulnerability
5 stacks of Confusion
10% more crit if 600
10% damage if full
10% damage if not full
Here is an update stats matching your build. (Updated weapon from Exotic to Ascended. No Boons)
Effective Power 8276.18
Effective Health (EHP) 16265
Damage Reduction 7.27%
Reference Armor 1836
Critical Chance 63.48%
Damage % 61.78%
Critical Damage 118%
Also I think using bombs requires close range. In zerk gear will require lots of dodging.
My Highly Classified Build’s stats seem better:
random b***
If by “highly classified build” you mean you’re not going to tell us, what is the point of this post? A neener-neener? I-know-something-you-don’t-know?
Great topic, PP. Keep up the good work. I enjoy reading your thoughts on the Engineer, helps me add things to my own builds or use certain parts of yours the way I want to.
easy to tell how the ‘highly classified’ build looks like if you take a look at his stats: 10/30/0/0/30 with SD probably.
But its still a complete mystery whats he purposed with his bland post…
Because there were players keep asking my build in-game. I though I should leaks “some” information after 1.5 years. Would it be better if I continue to keep silence, posting nothing at all and left everyone continue living in an engineer trial and error illusion? Guess no one likes puzzles.
Also complete disclosure of the information would give me more liabilities then benefits. Examples are: A-net Nerfs (They already nerf one of my skills) and PvP countermeasures.
(edited by Fall.8475)
My Highly Classified Build’s stats seem better:
(Exotic Armor and Weapon)
Power 2467
Precision 2014
Toughness 916
Vitality 916
Critical Damage 107%
Condition Damage 300
Condition Duration 10%
Redacted 28JAN2014
Redacted 28JAN2014
Critical Chance 66.29%
Damage % 54.08%
Condition Damage % 0%
Armor 1980
Health 15082
Endurance Regeneration 0%
Agony Resistance 30
Redacted 28JAN2014
Farming and Leveling
Redacted 28JAN2014
Damage & Survivability
Effective Power 7755.7
Effective Health (EHP) 16265
Damage Reduction 7.27%
Reference Armor 1836
(edited by Fall.8475)
I believe Anet should really to look this over, making mini-games open based on the days would hinder casuals and dedicated players alike.
If I missed a particular mini-game would I have to waiting till next week to play it? It would be beneficial to have the mini-games to be play whenever the players are free, jump-in jump-out without restrictions.
To promote attendance for particular mini-games, Anet should add some reward system, instead of mandating when players can play.
Rewarding Play > Restrictive Play