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Which is better depends a lot more on your attacks patterns, and how much of your damage comes from your “From Stealth” attacks than your crit chance. When comparing the two traits, measuring critical hit chance is incorrect. You need to determine how much of a percentage of your total damage needs to come from your “From Stealth” attacks with Hidden Killer selected for it to be better than Executioner. (And when doing this I suggest just assuming Hidden Killer will be active 50% of the time, like youre in PVE, even though thats wrong in PVP)
For instance; Lets say you roll up on someone in WvW. They have 20k HP, you BS them for 4k, since they turned to face you randomly at the last second, then melee them down another 8k with your autoattack, then start spamming HS, and when theyre at like 1k HP they get their heal off and it cures them for 9k. You did 4k damage with your BS, 8k with your autoattack and 17k with HS. I don’t care how you spin it, at no point would Hidden Killer have better for this fight.
Lets look at another example; Lets say you come up behind some zerker, healing signet Warrior with 20k HP, you have Hidden Killer selected, and you BS them for 11k, then AA them for 1k, then dodged away because they eviscerated you and it took most of your HP and you had to use your heal (hide in shadows), then you BS’d them again for 11k and they got downed. This was the perfect amount of damage to do in the time frame of 5~ seconds to down that zerker regen signet warrior, who would have been above 50% HP for both backstabs. There is no way you could possibly spin this scenario to put Executioner above Hidden Killer for DPS.
Do you see what Im talking about now? Which is better isn’t determined by critical hit chance, it’s determined by playstyle. These example might be a little strange, and you could even call them extreme, but theyre just to demonstrate my point, and they do a good job of that.
Wish, I’ve seen you around the forums and appreciate your posts. Mainly because of the insight and knowledge you present in a “What do you think?” sort of fashion. I logged just to reply to your post. I have been saying this since the beginning of time, and I’ve played my fair share of MMO’s. Viability and play style go hand in hand more than anyone could imagine. There will always be cookie cutter builds, or “meta”, if you will, that you could emulate and be successful with. At the same time, there’s always a different path to take, and other options to explore. I couldn’t agree more with what you said, and I hope other players can understand the concepts of playstyle and viability. Just because your favorite WvW streamer is dominating the ranks with his build, doesn’t mean it’s the end all win all way to go. Happy Hunting folks
Now we just need that neat sound of constant Fox/Hawk switching
To be serious, leave pet. But make it more as a utility, reducing it’s current damage by 50-75% and giving it back to ranger.
100% yes.
Still under construction…
Bump after a year xD
Me and two guildies did the Sparkfly achievements without using Dulfy at all. It took us all of two hours.
Be glad you guys didn’t play RPGs back in the day. You’d have run screaming off into the night.
This. Morrowind anyone?
if there will 4s revealed to stealth for a 40/36s if traited skill than this skill is a joke..d/p thieves will be untouchable anyway due to perma blindness and rest will run anyway because of slow LB arrow speed
I want to see fixed pet.. if mesmer illusions can hit anything that moves why not pet ?
Yes! Logged just to reply to this. My thoughts exactly on the mesmer bit, makes perfect sense. The pet’s AI is just too lackluster and needs improvement more than anything else.
These were all made using Gi.mp BTW
http://s55.photobucket.com/albums/g152/fullproofarab/#!cpZZ1QQtppZZ28
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(edited by FarFromLuck.7042)
Still trying to get the full Cof set
Don’t fret, I believe the Wiki link is just showing the first bag of goodies the dungeon vendors have. Check their second bag and you will see those awesome armors for you to preview