Showing Posts For FearTehBunneh.2306:
I guess I get it. My problem is a system that allows someone to be ranked higher without ever beating them. <.<
As we know all too well, server populations change. The IoJ CD is fighting this week is not the same IoJ we fought two weeks ago … and ET is certainly not the same ET.
Right. That is not my issue. My issue is with the ranking system. If CD can be ranked higher than IoJ even though they have never beat IoJ, it makes me question the ranking system. There could also be more examples. This is just the one I noticed since it pertains to my server.
I don’t understand how CD can be ranked higher that IoJ, when every time we’ve been matched against each other IoJ has always place higher…
Look at last weeks matches.
CD vs DB vs TC: At the start there is only a 25 point spread between all 3 servers so it is expected to be a close match. CD ends up dominating so we get a big rating boost (+92).
SI vs IoJ vs BG: At the start there’s 40 or so points between IoJ and BG but SI is 225 points ahead, so is expected to be the clear winner. This match plays out pretty much as expected except despite coming last BG actually did slightly better so they gain a small amount of points at IoJs expense, but still nobody gains or loses more than 8 points.
CDs big win and point gain was enough to put them over IoJ who lost a few points, but only by 5.
I guess I get it. My problem is a system that allows someone to be ranked higher without ever beating them. <.<
I don’t understand how CD can be ranked higher that IoJ, when every time we’ve been matched against each other IoJ has always place higher…
From the testing I did, I have come up with two problems:
1. Superior Rune of Dwayna (2) set bonus 20% to Rejuvenation Duration, does not apply to Healing Spring.
2. The Nature Magic trait Nature’s Bounty (III), Regeneration you apply lasts 33% longer. This does not show it’s effects in the Healing Spring tool tip. It does however seem to still apply the effect.