Showing Posts For Fearghal.4093:
So I really like my Mesmer and I have some ideas of abilities I would like to see introduced in the future.
- Disguise yourself as your target (the way Countess Anise is able to do)
- Longer and more powerful stealth abilities (3 seconds is not enough for a master of illusion and deception)
- More illusions up at a time (I’ve seen Countess Anise with around 20-30 illusions active at the same time, why can a level 80 Mesmer only have 3?) – I think even bringing up 10 clones with no combat abilities that just run away from the target giving you cover to run without your opponent knowing which Mesmer to target in a “run away” situation.
- Can we get blink to not need a direct path? It would be so much more fun if we could teleport up ledges across jumps etc especially considering how my mentor in Durmand Priory is always teleporting all over the place during the puzzles.
- Transform myself into a tree or some other random object so I can ambush people, maybe have some clones/phantasms as trees too? Just for fun.
I think these abilities would just make the class more immerse and fun to play as a master of illusions and deception.
3- Hah, you saw Countess Anise do it and you suddenly think you should too? Maybe my Necromancer should be able to summon an army of Flesh Golems too, then? Hilarious.
4- Mesmer is already the only profession to be able to ignore gaps and ledges with the use of Portal. Now you want that with your blink too? And moreover, you want it because you saw a NPC do it? Yeah, next.
5- I’m sure any enemy who saw a random tree somewhere it’s not supposed to be would know it’s a Mesmer.
3 – My suggestion was for non-combat clones that posed no danger to opponents at all, not exactly what I would consider an army. Although I think a level 80 Necromancer should be able to summon more than just a handful of things anyway… especially if their traits are in minions. Besides does a Mesmer not get any more powerful between level 1 and 80? A level 1 Mesmer has the same limit on illusions as a level 80.
4 – I think it would be more fun, although I can understand why its not possible. I consider blink more like travelling at light-speed I’m just saying that as a level 80 Mesmer it feels kind of stupid to see other characters able to do stuff that you’re not able to do. The NPC I seen doing it wasn’t exactly an elite world boss, she was just a pleb.
5 – What if its a clone tree that shatters when you get close… could even be a bomb.
(edited by Fearghal.4093)
So I really like my Mesmer and I have some ideas of abilities I would like to see introduced in the future.
- Disguise yourself as your target (the way Countess Anise is able to do)
- Longer and more powerful stealth abilities (3 seconds is not enough for a master of illusion and deception)
- More illusions up at a time (I’ve seen Countess Anise with around 20-30 illusions active at the same time, why can a level 80 Mesmer only have 3?) – I think even bringing up 10 clones with no combat abilities that just run away from the target giving you cover to run without your opponent knowing which Mesmer to target in a “run away” situation.
- Can we get blink to not need a direct path? It would be so much more fun if we could teleport up ledges across jumps etc especially considering how my mentor in Durmand Priory is always teleporting all over the place during the puzzles.
- Transform myself into a tree or some other random object so I can ambush people, maybe have some clones/phantasms as trees too? Just for fun.
I think these abilities would just make the class more immerse and fun to play as a master of illusions and deception.
Ok that’s great thanks all!
With those types of attacks you have to choose when to use them wisely. Knowing they bounce it is a better idea to kite the intended target before using attacks that bounce between targets. If your plan of attack is to approach hostiles and launch Mirror Blade when that hostile is among some neutrals then you should try a different plan of attack.
Thanks for the reply.
My problem with this is that why would my character ever want to hit neutrals? Assuming the blade bounces between foes because it is under the Mesmer’s control, I don’t see why it hits neutrals because surely the Mesmer would not want that to happen.
(edited by Fearghal.4093)
Unbelievable it just happened again.
I clicked on the thing they were attacking just to prove that it wasn’t even a hostile target, and they were completely ignoring the fact that I was taking a beating.
It may only be evade clones that are summoned due to my traits but they should still prioritise their targets.
I love my Mesmer, but sometimes it is almost impossible to fight multiple enemies because my clones just completely ignore me and decide to do whatever they want.
I was being attacked by three or four different enemies, and my clones that were summoned by my evading decided they would attack stationary objects that were not even attacking me which left me to fight multiple enemies alone whilst my clones were busy fighting furniture.
Please make clones actually fight the target I have selected, or at the very least have them fight something that is actually attacking me.
Can anyone explain how incoming damage is handled when I summon multiple illusionary defenders?
If I have two defenders and half of incoming damage is redirected to them, does that mean they both get 50% or do they take 25%?
Thanks!
Is it possible to have attacks that bounce between enemies to ONLY bounce off people we are already fighting?
I’ve lost count of how many times my Mesmer has thrown his sword and its bounced around hitting cows and moas who then join in the fight.
I can understand AoE abilities annoying neutral entities however I do not believe bouncing abilities should target people who are not already engaged in combat with you if they are neutral.