Showing Posts For Fenes.6013:
I usually don’t teleport within a map, unless I died, or I am just finishing up the last POIs to complete the map. Mostly because I am too cheap to spend the silver.
But being forced to walk everywhere? Ugh, no thanks, I wasted enough time in Karana traveling from Freeport to Qeynos and back, thanks, I won’t do that again. Not only is it a time waster, it also keeps people from grouping up quickly.
@ Gohlar:
So you can’t wear weaker or no armor, and use weaker weapons to challenge yourself? Your game must be bugged then, I can easily scale up the challegne by using weaker gear, or – while leveling – try on harder stuff.
That suggestion shows a pretty massive problem with the game don’t you think?
I could play Super Mario bros with my feet and it’s like a whole new game! lol no.
Not at all. The problems are not with the game, but with the players. There’s this new breed of players these days, who seem unable to challenge themselves and then complain about something being too easy. Like someone who can’t be bothered to change weights in the fitness studio, and complains about it. I don’t know where they come from, but they are often trying to ruin good games.
@ Gohlar:
So you can’t wear weaker or no armor, and use weaker weapons to challenge yourself? Your game must be bugged then, I can easily scale up the challegne by using weaker gear, or – while leveling – try on harder stuff.
There is an open pvp server called WvWvW. It basically is a PvP server.
It has NOTHING to do with open world PvP. People claiming so haven’t got a clue of what open world PvP is.
It offers PvE content, and is PvP enabled. You can gank people exploring it.
People who want more of a challenge can handicap themselves by using less than optimal gear.
People who want less of a challenge can’t do that. If a game gets too hard – more precisely, too time consuming, since MMOGs mostl require time, not skill – they need to find another game.
If a game is too easy for someone, and he can’t be bothered to challenge himself – I loathe to think how they would act in a fitness studio if they are unwilling to change weights for themselves, instead demanding that the whole studio is tuned to his level.
Oh, yeah – more arabic/african/egyptian inspired looks would be great.
As it is I had no idea when I started playing that Kryta was not a generic british fantasy country.
Humans are not dieing. For all their posturing, the Charr can’t even handle a bunch of leftover humans waging their guerilla war against the murderer occupying their land, and are already hard-pressed by ogres, of all people. Humans at least have lots of fertile lands left, Charr have… wasteland 1, 2 and 3, all burned and useless for most farming. But of course writers seem to love the furballs, so they get written as good despite that.
Before I started playing I thought I’d hate the Asuras – tinker gnomes revisited, with creepier appearance. As it is I like them, they are very well done and fun to interact with. Sort of cuddly cute with a good and funny mad scientist side.
Charr on the other hand… whenever I think I found something to like them the game rubs my nose into the next tidbit that makes me realize they are a bunch of warmongering racist murderers. Meatoberfest and Cowtapult were good, then wham – I am whipping prisoners to motivate them to work harder as a task for a heart.
I wish there was at least some more attention to details in their quests, so that when you help them as a human (and save their butts) they acknowledge that, and stop with the whole arrogant boasting about “Mice”.
As it is I hope the next expansion lets us beat the dragons, then kick Charr out of Ascalon and restore the lands they have ruined and turned into poisoned wastelands. I am sure the Sylvari and Asura can help with that, and the Norn already are better “large, fun and fight loving people who drink and fight well” people than the charr.
The DEs feel much more complex and organic than RIFT’s – more fun too. Back when I played RIFT the events were just rifts popping up, needing to get closed within a time frame, and a few Mob waves making their ways through the zone, with one boss mob. In GW2, things actually change, seraphs taking over centaur camps, and vice versa. Failed defenses leading to missions to rescue prisoners. Much more attention to detail was given here.
I also love the dialogues we hear in game. The little glimpses of NPCs. Help one researcher find treasure, which turns out to be a famous brew of ale, which renders her assistants too drunk to defend her from raiders in the next step, sleeping through the whole fight. Children playing Edge of Destiny in the street.
I hate the holy trinity. I don’t want to wait for that class we need to do a dungeon -or worse, like in EQ1, to do anything at all. I especially hate the way only one class/spec usually is accepted for a single role in the trinity, leaving the other classes/specs technically meant for the same role out of luck. Even without the trinity you can and should work together, it’s just less obvious, and feels more organic. You feel more like a character in a world, and less like a piece of a puzzle, or a cog in a machine in GW2.
I like the downed state. It gives you a way out, even in solo pve you sometimes can get up again. In WvWvW I found it only helped to get up again in fights where enemies could not DB you, otherwise you were dead.
I love dungeon gear being cosmetic only. Nothing worse than a big gear grind just so you can grind for more gear to get more gear, just so you don’t fall off the threadmill and get left behind of new content. I don’t need nor want that kind of motivation, I do Dungeons for fun when I want to, and I like not having to do them to advance. I like not having to grind dungeons in a certain order just to get to a point where I can do the “endgame”.