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What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Firelight.2809

Firelight.2809

Torch oh:
SKILL 1
shadow fire: aoe fire blast (insert aoe dmg) at your target location and blind for 3 secs(4if traited)
SKILL 2
spectral apparition: gain spectral armor for 3-4secs and fear nearby foes for 1sec
Trait>> crypt wonderer: condition duration is improved while wielding a torch, 20% recharge of torch skills

Sword mh:
AA:
necrotic cut: deals ‘insert cleave dmg’
necrotic strike: deals ‘insert cleave dmg’ and inflicts 3sec of torment
vampiric slash: your third attack steals ‘insert low/average number’ life up to 3 foes
SKILL 2
haunting walk: effect one: shadowstep to your foe chilling him for 1sec ; effect two: pull your foe to yourself
SKILL 3
verata’s cry: steals ‘insert aoe amount’ life and chill nearby foes for 3secs
Trait>>> (Spite) necrotic blade: +50 power and +50 condition dmg while wielding a sword

Everything could be balanced with proper recharge times.
Thoughts?

p.s: animation effects
shadow fire: same as fire blast from the fire sigil, except green or if possible, darks flames like the ones of DS
spectral apparition: same as spectral armor and the regular fear animation
vampiric slash: same as necrotic bite, but for all targets maybe
haunting walk: the step same as lupicus; the pull would have no animation or maybe a subtle ‘vine effect’ as in tainted shackles
verata’s cry: a necromancer/lich image appears briefly on top of your char, while all chilled targets suffer a white ‘cold wind’ effect for a sec.

(edited by Firelight.2809)

Little annoyances that you'd like changed

in Mesmer

Posted by: Firelight.2809

Firelight.2809

I don’t know if it’s a bug or if it’s intended, but either way I’d like Temporal Curtain to effectively refresh swiftness duration, just like any other swiftness skill in the game.

Proportion of damage done by phantasms?

in Mesmer

Posted by: Firelight.2809

Firelight.2809

Wow. So this suggests that taking compounding power or empowering mantras is much less valuable than taking empowered illusions and phantasmal strength. However, I do not think it is feasible to take empowered illusions and phantasmal strength and still get phantasmal haste.

I use a 10/30/0/30/0 build with empowering mantras and 3 mantras, so I can have better damage on auto attacks and still hard hitting phantasms (empowered illusions + phantasmal strength + 100 in power).
I try to balance the lack of illusionist celerity with blade training and warden’s feedback since I use sword and focus oh. That said I don’t really miss phantasmal haste when using sword oh, since the trait suposedly doesn’t work on ISwordman. Now for IDuelist, that’s another story… Still, +30% dmg that’s not too bad I guess.