Showing Posts For Firkin.2847:
What Would Your Character Have Said to Jory?
in Battle for Lion’s Arch - Aftermath
Posted by: Firkin.2847
I can barely control my thief, so I’m lost as to what she would say? However, I wish I would have been given the choice of “Scissor me timbers”
(…or any of dozens of great responses here. Perhaps I’m in the right game after all.)
Works like a charm. Thanks to the whole Mac team who spent their Saturday working on this. The instructions were clear.
As an impulse buy I have the urge to spends $1,000+ on upgrades, minis and all those other cool things, but I can’t get on the Trading Post. I don’t know how long this impulse will last.
It’s not a “o” or an “0”. It’s a circle. It’s a call for the Mac community to circle the wagons.
I just experienced this issue—within the last few hours. Thanks for the update.
By the way, is there some reason why the ’ key comes out : and other similar changes in chat? Is that also a Mac thing?
Forget levels! To a developer they are largely imaginary anyway. The developer provides 1) foe that is relatively easy to overcome; 2) foe that is somewhat challenging to overcome; 3) foe that is very challenging to overcome. No, you do not get more powerful as you level—relatively. You may become more wise and adept at using your power, however.
Level doesn’t matter, as ingeniously illustrated by ArenaNet’s level manipulator whenever you enter a different zone. What a wonderful idea! Levels are fictive things. It doesn’t matter if there are 8, 80, or 80,000. What matters is fresh content (i.e. areas, stories, gear, events, etc.). To ensure an orderly progression of fresh content, as well as a story narrative, content is revealed in a somewhat, but not rigid, linear fashion.
That’s the whole point of levels. For those who fear more levels, here is my suggestion. The ‘largely imaginary level’ is hidden, so you never have to worry about leveling or when to stop leveling. The game, instead, reveals when you may 1) enter an new area, 2) craft more stuff, 3) or talk with the little red-headed girl you’ve been eyeing but won’t respond to you (up till now).
And for those who rely on the motivation and sense of accomplishment of gaining new levels, every so often the game will flash a bright star on the screen, play some heroic music, and give you an “atta boy!” (or girl)
Well said Nefara
they need to ignore their level and simply experience the content.
The game is the incredible journey. The level doesn’t matter. Unfortunately, the level cap, testifies, as you say yourself, to a “feeling of completion.” I don’t wish the fun of this magical journey to end so quickly. Increase the level cap to 800 or 8,000 and continue the wonderful, funny, exciting content with it.
Like Sisyphus, we smile at the start of each climb; unlike Sisyphus, we get a new mountain as we go!
(edited by Firkin.2847)
There’s a developer or game designer who doesn’t like this game.
First you spend five years creating a magical, wonderfully complex world where we can follow creative stories, stumble upon personal as well as world shaking events, discover new vistas and vibrant vicinities, laugh at inhabitants’ peculiarities, uncover treasure troves, craft creative accoutrements, hone our fighting skills against the evils of Tyria, and all the while as we are assaulted by the variety, vastness and whimsy of it all.
Then along comes someone who creates ‘Experience Boosters’! In essence they are booting us, as rapidly as possible, out of this Eden toward our end (game). I delete these poison pills as fast as I receive them. Yet I cringe every time I gain experience through crafting or discovering new vistas or even helping the folks of Tyria. Why is someone pushing me out so rapidly? It’s the craziest notion ever.
My suggestion: ‘Experience Inhibitors’. They would (or should) be the most sought after item in the game.
That, and fix the tab-targeting system which causes me no few amount of deaths as I target a half dozen neutrals, weapon piles, and enemies in the next county before finding the one beating on the back of my head.