Showing Posts For Fishcrunch.4856:

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: Fishcrunch.4856

Fishcrunch.4856

Well I hope to get a list of content added since the release of the game, because I will be comparing it to Factions and Nightfall for GW1.

I have a better idea. Why not compare the game right now, as it is, to where Guild Wars 1 at this point in time. Guild Wars 2 actually has more content…even after Nightfall was released.

Yeah, and it took them seven years to make the game that way. I understand it has more content, but what has it added since then? GW1 added two new games, which included new stories, maps, lore, as well as two new professions in each game. I want a list of things comparable to that, which is gonna be hard, don’t you think? So far I got Dry Top and fractals, along with some boss revamps.

There’s a lot makes a direct comparison misleading though.

First, Guild Wars 1 was not an MMO and that changes the landscape quite a lot. A bigger game launching too early means more work to get it back to where it should have been at launch. Unfortunately this is the rule for MMOs today, not the exception. Everything launches too early, because companies need to recap some of the money they’ve invested. Remember, Guild Wars 1 was a much cheaper game to make.

When you’re making content in instances, balancing stuff is much easier. It doesn’t have to work with 1 person or 20. It’s a whole different ball game. They didn’t have to get rid of culling in Guild Wars 1, or even really streamline the game that much to make it more playable for people, because the total number of people in the explorable area was 12 and that was only in two elite instances…and the game still rubberbanded at times, making it very hard to play.

GW 1 was also pathed and there was no jumping. Anet could more easily control exactly where you were.

No these games are completely different. Adding stuff was a lot easier in Guild Wars 1. For example, Anet said you need at least three times the number of dynamic events than you’d need quests to make the game playable.

It’s a different game with different needs, made at a different time. And there’s still more content.

I know what you’re trying to convey, so i’ll rest a bit in this hole I dug. I just want to say that even though gw1 was a rather static game, I feel that the large, sudden introductions of content were more compelling than the “dynamic” events in gw2, which is a bit of a misnomer, IMO.

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: Fishcrunch.4856

Fishcrunch.4856

Well I hope to get a list of content added since the release of the game, because I will be comparing it to Factions and Nightfall for GW1.

I have a better idea. Why not compare the game right now, as it is, to where Guild Wars 1 at this point in time. Guild Wars 2 actually has more content…even after Nightfall was released.

Yeah, and it took them seven years to make the game that way. I understand it has more content, but what has it added since then? GW1 added two new games, which included new stories, maps, lore, as well as two new professions in each game. I want a list of things comparable to that, which is gonna be hard, don’t you think? So far I got Dry Top and fractals, along with some boss revamps.

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: Fishcrunch.4856

Fishcrunch.4856

Well I hope to get a list of content added since the release of the game, because I will be comparing it to Factions and Nightfall for GW1.

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: Fishcrunch.4856

Fishcrunch.4856

OP’s TLDR – “You’re doing it wrong” “You don’t know what you’re doing” “I know better how to run your game”

Gotcha.

Yes, there are things wrong with the game. That’s a given. We all have things we’d like to see fixed/added/revamped. Pick your poison.

Telling the devs they are incompetent in so many words…. well, keep enforcing their decisions to not talk to us about anything worthwhile. Some people are doing a really good job of it today.

They’ve had two years of feedback and still haven’t delivered on key features that the community has asked for. I mean, speaking for the WvW community, we only just got account-bound WvW Exp in April and we’re finally getting account-bound Commander Tags (with the caveat of a price increase).

At some point, their inability to listen to the community and implement features and content that the community has repeatedly asked for can only be described as gross incompetence. I’ve seen threads where Mark drops in and says “the best thing you can do for us at this time is tell us what you want and keep communicating with the devs”, but in all honesty, what’s the point when you have a backlog of comments that is two years long and you simply don’t listen?

I understand that some people are 100% pleased with the direction that this game has gone and is currently going towards, but you need to understand that there’s also a group of people out there who feel severely disenfranchised and, to put it simply, mislead.

snort

“They don’t listen”

Bullkitten

Account bound wxp
Skin wardrobe
Trait hunting
Mini pets no long auto deposit
Certain world bosses revamped to be more than stand and spam fests
Added Molten and Aether to fractals
Account bound commander tags
Account bound legendaries
Account bound ascended (not perfect, but we did ask)
Replayable LS story
Increasingly better tutorial features for new players
Account bound dye
TP preview option

I could keep going if you’d like, but you’ll ignore it just like you’ve ignored it thus far.

If you don’t like the game, leave. It’s really that simple.

Of course now you’re going to label me a white knight, but you’d be dead wrong to do so and reading my post history will show that.

You don’t have to like all their decisions. It’s ok to not agree, and you’re well within your right to voice your option, so long as you’re not a kittening kitten about it.

You’re making it out like the devs have had their thumbs up their kitten for two years, and just looking though the patch notes proves otherwise. Stop trying to trivialize the work they have done.

Honestly, you and those like you need to be stuck in a customer service job, and then have someone come by every day and tell you that you’re a worthless piece of garbage and that your completely incompetent at what you do. See how you like having such sentiment shoved down your throat every day for two years. It’d only fair, because that’s what you’re doing to the devs.

Man, it took 2 years for THAT? Maybe in 5 years we’ll see another Elder Dragon then, or another playable race.

Tengu in S2?

in Living World

Posted by: Fishcrunch.4856

Fishcrunch.4856

I personally think playable tengu is more likely than craftable precursors.

A silly pet peeve about Logan

in Lore

Posted by: Fishcrunch.4856

Fishcrunch.4856

Despite what it might say in any of the books, I highly doubt Logan being present would of had any affect on the outcome of the battle with the dragon. I mean, do you see how incompetent these guys are in the story missions? We had to use giant cannons to kill Zhaitan and people think having however many of these clowns will do anything towards that juggernaut of a dragon? I stand by Logan’s decision, because it actually had a positive outcome for the humans.

What happened ? I just don’t find any real reason to play

in Guild Wars 2 Discussion

Posted by: Fishcrunch.4856

Fishcrunch.4856

Guys, would you guys actually prefer better gameplay and lore? I think the developers made the right choice by adding in lesbian npc relationships and countless skimpy outfits for females! I can’t imagine the pain-staking hours put into designing the right amount of cleavage/etc. versus decent-looking weapons or something-something dragons, which are supposed to be enemies, right?