Showing Posts For Fitz.5637:
I would like to ask a design concept question about holiday events. I heard people talking about the level of game-play (hours/week) is expected for players to obtain event rewards and found that it was smarter for me to simply sell all my event items on the trader and not get bogged down with the corn farming.
Some rewards seem to take very little time with casual play and others feel nigh impossible even with large time commitments.
How are the time-requirements determined per reward levels?
Will future rewards have commitment levels that allow casuals to obtain 1 reward while more intense players can obtain multiples?
Secondary question:
Will future events include sufficient storage space for event items?
Main-hand weapons:
Pistol, Mace, Axe
Offhand:
Shield, unarmed
Defining characteristics:
Soldiers would all be in mechanical armor like the Asuran racial, could be constant or summoned/donned upon entering combat – or maybe an F1 skill
Charr-battle suit of typical charr construct (perhaps evolving from stick base model to full of junk/tires/spikes at 80. [water – diesel sub]
Asuran-perma Asuran power suit evolving from the common to the grander asuran models [water- robotic octopus]
Human-Etherial spirit type construct evolving with elemental themes gaining bits of fire/earth/water/lightning all together at 80 [water undead pirate]
Sylvari-arboreal of coarse, with everything from moss and ferns to huge mushrooms and redwoods at 80 [water kraken!!]
Norn-animal themed robots – spider, wolf, drakes and dragon at 80 [water- killer whale, nuf said]
Roles:
Melee and short range combat with emphasis on actively absorbing/redirecting damage and helping fights become more than either circle strafe kiting or gear check melee dps.
DPS role – Mace – spinning attacks, ground pounding, armor break
offhand shield – charge,
offhand unarmed – lost stats so probably heals/buffs/speed
Defensive- Axe – spins around group deflecting attacks, reduces enemy melee damage
offhand shield – heals group for amount of melee damage taken
offhand unarmed – grabs/throws/holds
Ranged pistol – anti-crowd control/debuff/conditions
offhand shield – concussion waves
offhand unarmed – stability buffs party
Compensation for limited weapon choice: all 3 mainhands on quick cycle
Types of skills: one main trait in each tier whose passive is always active and affects model of robotic suit spider/mushroom/tank/golem/fire ghost etc. and is tied to the other skills that may be selected
Traits emphasize powers of weapon sets, shield defense and suit incarnations
Gear:
base models should be fairly plain so gear shows significant aesthetic improvements.
Player size:
With camera limitations norn and charr are already difficult to see past or use in jumping situations at times . . . so maybe Asura get to be the biggest and both norn and charr get to be the smallest.
What is the amount of time that defines a ‘casual player’?
4-5 hours in a weekend plus a few hours during the week seems about what I can do when work picks up. Is that casual or below casual?
Should casuals have a fair chance to get one holiday event reward and hardcore players able to get ’em all – or should hardcore players be able to obtain only one item?
Seems they have made a choice in this that the high end rewards are only for the hardcore, I just wish I did not have to be teased by it (like you have to buy something from the gem store that lets you access the reward merchant).
so you choose to use a melee weapon and are surprised you can’t see all of a gigantic creature 10x your size?
Really?
The problem here is not with the game.
You are absolutely right! People that melee should not be able to see what they are fighting other than the feet! Thank you for enlightening me.
You can scroll out to increase your field of view and holding down the right button on your mouse lets you move the camera.
So when you guys fight large bosses – dodging waves / fighting adds / rezzing downed players – you can see more than a boss’s lower section? I suppose I can just go spectate fights if i want to see more than a foot, but that doesn’t sound fun.
Er, what?
I’m really not sure what you’re talking about, but it kinda sounds like you might be having some graphical problems.
Indeed, its almost like there’s no ability to reach a reasonable zoom level from melee . . .
[edit] +1 FluffyFox
(edited by Fitz.5637)
I’ve never actually seen a boss’s head in game, do they really exist? I’ve seen the online videos posted and they look impressive, but in game – I really have never seen anything other than the foot or abdomen of large sized game bosses.
Anyone else missing the ‘epicness’ of content and feel like they are a computerized fungus whose whole function is to attack the feet of every boss in the game?
We need a different dungeon for people like ruien, they do not all need to have the same tuning. I agree with the op in that zerg encounters are problematic and the ability to use a viable non-trinity strategy besides everyone range kite or die-respawn-run back would make dungeons more of an interesting experience.
I’d actually rather not have to play with people who think I am stupid/ignorant because I want a game to live up to its potential (whatever that may be) – so if ruien’s ‘lowest common denominator’ ends up catered to and he leaves – perhaps that would not be the worst of outcomes.
(edited by Fitz.5637)