Showing Posts For Flarefox.9713:
PU Mesmer the mesmer that mesmers want you to not realize exists
That being said they aren’t that viable in tPvP thus stay under the radar
Not to mention most mesmers hate PU mesmers because it is a no skill cheese stupid useless build.
But it exists and can easily topple any class/build 1v1
Same with condi thief
Yeah but by the time either one of those builds kills their intended target (assuming the intended target is designed for point holding.) They lost so many points in cap time that the kill and subsequent capture mean absolute jack diddly.
But then you realize that PU isn’t for PvP; it’s for WvW.
Hands down
(This is not talking about viability in dungeons/PvP)
this is Anet’s philosophy “play how you want” in effect.
wonderful thing isn’kitten
Moral of the story: your average online player base in any game sucks.
Can we also change Blurred Frenzy to requiring a target to activate?
Thanks!
/list of useless changes
There was one build I remember reading that revolved around Bountiful Interruption and Greatsword.
Also used Signet of Inspiration to share the might stacks.
Not really optimal but hey..
They both suck.
Next.
Just a preference. It’s like asking why some like bananas over apples.
Personally, as a Ranged option, I love Sceptre, though often I find it lacklustre over Staff or just full melee. Doesn’t stop me from using it.
We are talking out-of-combat speed not in combat.
Still applys to in-combat.
Also, mind, having no speed boost OoC probably really only applies if you’re solo roaming or exploring (and if you’re exploring, you’re probably gonna run Focus for the Curtain).
Zergs provide a kittenton of speedboosts I never found the need to run focus while grouped in WvW because some elementalist, Warrior, other Mesmer will provide a permanent 33% boost for me.
A lot of you guys are missing the point that I may have failed to make. Kadj’s post nailed my thoughts right on the head.
First off, I don’t believe Thieves should have a passive speed boost. With the stealth and versatile mobility, the 25% speed boost is icing on the cake. Speed boost, imp, should be for the classes with kitten poor manoeuvrability – i.e. Necomancers can justify their passive speed.
Secondly, if everyone moves 25% faster, what’s the point having speed boosts anyways? We’d all be moving at the same speed relative to each other then. There should be clear trade-offs and when that occurs, you see build diversity – a good indicator of balance.
Third, you pretend you can’t chase. I can give you that, to an extent. However, blinks, clone passive speed trait, sword #2 (immobility, yes bugged at times sure), GS #4, Curtain, Daze, Torment and Confusion (for those pesky Thief heartseeker spam escape) are ways to catch or even punish fleeing enemies if you all weren’t so close minded in one certain playstyle.
tl;dr: Main points are thieve’s shouldn’t have the passive speed boost (subtle Thief QQ) and Mesmers shouldn’t be homogenized because “other classes have shiny boosts, why not us”
It’s the fact a profession like thieves do not need the passive speed boost.
Before I get boo’d to hell for this, I just rather see Mesmer’s receive bugfixes and not just randomly buffed so we can be QQ’d at and harshly nerfed again because “that’ll teach you for being a viable class” – Anet 2014
Not to mention Mesmer’s do possess a lot of ways to reposition or even slip out of combat and their “poor” chase potential is a little exaggerated.