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HoT: What builds will we loose?

in Mesmer

Posted by: Flarn.8706

Flarn.8706

They have said that you can swap freely between core and spec outside of combat.

What I gather from this is that we should look at “mesmer” and “chronomancer” as two different specilizations, yet similar at the core “philosophy” (i.e. manipulative, deceptive). Both having something unique to offer in terms of skills/playstyle, therefore some skills would get locked to just the core mesmer spec.

Maybe Im just reading to much into the fact that we can swap, but I belive what they have in mind is something along that line.

(edited by Flarn.8706)

HoT: What builds will we loose?

in Mesmer

Posted by: Flarn.8706

Flarn.8706

Any suggestion that they’d remove the current Mesmer is moronic. The new specialization will be in addition to. We’ll lose nothing, but obviously if you specialize you’ll not have access to what is, essentially, core Mesmer.

This is what I ment.
Sorry for the lack of clarification, I’ll blame it on not being a native english speaker

HoT: What builds will we loose?

in Mesmer

Posted by: Flarn.8706

Flarn.8706

Hello
I thought I’d ask the question, as I havent seen any threads explicitly concerning this.
Most posts about mesmer changes with HoT, that I’ve seen, have been discussing what we will gain/want with the new spec (although this topic does appear in those threads).

But what about our current skills?
Although not explicitly confirmed. The idea is that we will likely loose access to some of our current skills/mechanics (maybe even weapons?), when we swap specialization.

So what skills/builds/mechanics/weapons do you guys speculate we will loose in the expansion?
Will we not be able to summon phantasms, moving away from the illusion based mesmer? No lockdown, but CC through fields? No shatter? No GS?

What will be taken away, in order to encourage us to swap back to the core mesmer, after learning the spec?

Thoughts and speculations?

Edit: Some clarification

(edited by Flarn.8706)

No new mainhand?

in Mesmer

Posted by: Flarn.8706

Flarn.8706

Or maybe we get a MH shield :p
( but the shield was on the characters left hand in the trailer, so no dark souls dual shielding goodbye dreams )

Mesmer secondary class speculation

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Posted by: Flarn.8706

Flarn.8706

I’d love to see something really bizarre, like a mainhand torch.

Dual torches ftw! That would be confusing!

[OMFG] Official Mesmer Forum Guild

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Posted by: Flarn.8706

Flarn.8706

IGN: Ferhn
Server: SFR (EU)
Playstyle: PvE
Role: Scholar
Timezone: GMT +1

Color-Blind Warning Circles option

in Suggestions

Posted by: Flarn.8706

Flarn.8706

Same here!
Maybe lift them a little bit, like combo circles.

Boss battles

in Suggestions

Posted by: Flarn.8706

Flarn.8706

Hello.
This have probably been posted about earlier, and if it has, it should be mentioned again.
I think that big boss battles need more of a challenge to them.
I haven’t done MANY of them, but the ones i have done feel unchallenging.
Especially when I’ve fought the dragons, I never really felt threatened, or challenged. Which is funny, seeing im battleing a huge dragon.

Now increasing the HP isn’t fun, because then you would just be standing around hitting it even more.
And getting 1-shotted isn’t fun either, so not attackpower.
But if the attackfrequency was ramped up, it would force us to move around more.
Because the way it is now, it just feels like all that dynamic combat has gone out the window, and we’re just standing still hitting our rotation, not feeling like we’re in a battle at all.
(I’ve died at sometimes on bosses, but mainly because I’m checking my skilltree or something like that).

If we were forced to move and dodge more, I think it would make the battles more epic->challenging->rewarding.

And perhaps a bigger attack/ability repetoire on the bosses.

As I said I haven’t done many big bosses, but the ones I’ve done feel kinda bland. Especially the higher lvl ones, because when you hit 60+ you should have learned to dodge and move.

So that’s my suggestion, because bosses should be more rewarding to take down then an unexpected group of 5+ dredge.