Showing Posts For FloIsAwsm.3467:

bleed time on disconnects

in PvP

Posted by: FloIsAwsm.3467

FloIsAwsm.3467

Hey!

I wanted to propose some changes to the “bleed time” system. Regardless of the cause, you currently add 30 seconds(I think) to someone’s respawn time when they reconnect into a game.

Here is my problem: When you disconnect because of your connection this system is really punishing. Disconnecting is bad enough, but the added respawn time makes it even worse for your team.

What I am proposing is this: Either find a way to distinguish players disconnecting from players logging off or at least remove the penalty for players who are not in combat or disconnect with a certain health threshold (like 50%).

Discuss!

Rewards: Tokens for Skins

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Posted by: FloIsAwsm.3467

FloIsAwsm.3467

But you can just trade ascended shards for skins…already.

3 armor sets, which are obtainable through a reward track…

He wants every skin in the game. Which would be a change I personally would love to see, but with our current system would be pretty unfair for people who don’t play pvp. (but to be honest not even close enough compensation for getting next to nothing the past years…)

Anyway, I do believe the reward system should to be reworked. I did like how you could buy ascended armor just with ascended shards, but they just gave away the shards too easy. Now the only thing remotely interesting are Mini Llamas(only obtainable through league tickets, sadly). Consequently ascended shards have become another item I won’t use and that will accumulate over time. Just like my Tomes of Knowledge(1,4k), Shards of Glory(5k) and Transmutation Charges(about 1k). I have given up thinking anet will add items that could be interesting.

I wanted to post something about the reward system in pvp, but never found the time to do it. But here is a short version:

Exclusive skins obtainable with a currency that is awarded based on your skill rating. That way people would have an incentive to get better at the game than just to farm ascended gear in bronze. I think this would be a nice way to make the pvp scene grow. (not to an esports level, this ship has sailed, but still)

PVP Ascended Gear Changes! UNNECESSARY!

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Posted by: FloIsAwsm.3467

FloIsAwsm.3467

I’m sorry, because I’m usually VERY on board with everything that Arena Net does. However, this thing with the new items required to buy the PVP Ascended Armor is unbelievably straight up BS! If I would’ve known I would’ve bought a whole set (or as much as I could’ve) beforehand.

I worked hard to earn the shards of glory and the new currency from the league season, and now I’m asked to basically CRAFT it like I’m crafting ascended armor normally (at a “slight discount” according to Arena Net officials, which is again BS… LOL it raises the price CONSIDERABLY). Again, I say, BS!

I’m sorry but I know that I’m not the only one feeling this way. This was an unnecessary change and should be rectified, although I doubt it will be. Unfortunately, if it stays as it is, that means I will NEVER buy the new PVP armor, that’s a guarantee I can make, and it’s too bad because the original way was a GREAT WAY for PVP players to obtain full sets of ascended gear, and now that’s been taken away.

I can understand them doing it in fractals, as you already have the chance to get ascended boxes just by playing, but in PVP it is absolutely a slap in the face.

Sorry for the rant, but it needs to be said, as I know others feel the same, and will voice the same opinions as me. Maybe we can get a change, as low as the odds are that that will happen, but I implore Arena Net to at least give it some thought.

Sincerely,

Gish

Pvpers do not need asc gear and on top of that the previous system gave you almost full set in a day for free. Calm your kittens and do it the way the rest of the game does it if you want asc gear.

Right. So award kitteneless item for pvp players? Because that is all you can do with ascended shards of glory…