Showing Posts For Fluffy.9524:
Put rewards in, people won’t complain. Fun eh?
The achievements are good but the rewards lack so hard. I mean come make it more rewarding you can’t do each achiv. multiple times.
The rewards – AP towards permanent account wide boosts are too good. The AP is the only reason to do the tedious and annoying achievements. I would rather the game didn’t offer large carrots on a stick to induce me to play tedious and annoying content. That especially goes for the daily chores to earn AP and laurels.
Like a rat in a laboratory experiment we press a lever 100 times and a lump of cheese drops and the Devs seem to think we must enjoy it because we keep doing it.
Since the maintenance when the servers shut down I have frequently experience lag spikes and disconnections in Caledon Forest, on Stormbluff Isle.
Good post showing just how dire GW2’s end game content is. The solution to a rigid scripted dungeon path is also a rigid script specifying classes, builds, skills and almost second by second instruction on what to do. While executing this script over and over and over do you ever question why you are doing it?
I would like to see the whole tool thing reworked. An orichalcum pick should wear out much slower mining copper.
Rewarding players with lower tool costs for boring and tediously keeping a bunch different level tools and selecting the cheapest one for what they want to harvest is bad game design.
Make tool wear and so costs depend on the level of what you are harvesting.
+10 from me.
A friend asks for a hand doing one of the puzzles or with a skill point ‘guard’, do I ask him to pay me the 6+ silver it is going to cost me to get there and back?
Way point charges reward players for being bored by stuff like portalling to the nearest free way point in a city to shave a few coppers off the next hop, using Lions Arch as a base because of the free return trip via the mists, using azura gates to get to the nearest city before portalling to where you want to go.
It is just bad game design, reward players for doing fun stuff or difficult stuff, not for trudging across a map.