Showing Posts For FluxWing.7318:
The golden question is then: Why do we see Condition based builds all over the place?
And the answer is: It requires less investment than a “power”-based builds. Why the quotes? It would be more accurate to call it Power/Precision/Prowess based builds.
And to reach a meaningful Prowess(or crit dmg) of +50-60% you have a mandatory traitline locked up for you, regardless if the traits themselves are useful at all or not.
While conditions are so powerful that some classes that rely on them don’t even spec for condition damage at all. Yes the Cleric wielding Guardian/Elementalists relying on basedamage Burning for a huge portion of their dmg.
And this is why condition based damage is so strong. Because they can focus those crit and crit damage stat points into whatever they want. Toughness, vitality, healing or even power. Expertise/Condition duration only makes conditions more susceptible to cleanses anyway. Those 2-3 sec duration DoTs are almost uncounterable since they are gone before you could cleanse them, and if you cleanse them, they are designed to be applied every few sec anyway.
The only solution I see is to let Conditions crit. So that they do more damage? No, to let Conditions reach the damage they do today they must invest in Crit/Crit dmg stats.
Create a new amulet like the berserker’s, only with Condition damage instead of Power.
So: 798 Condition damage, 569 Precision ,284 Vitality, 15% crit damage.
Here are a few effects that I’d like to see:
- Recklessness: Removes friendly fire. Your AoE applies boons and heals your enemies. Your conditions are applied to allies and damage affect allies too.
(below 2 are a condition/boon pair)
- Hybris: your damage/heal numbers show an increase. But the actual effect are the opposite.
(Shows up as a the Greatness boon for the user, but other players can see it as a condition )
- Greatness your damage numbers are actually increased.
example Ex: Greatness gives you +20 % dmg and Hybris gives you -20% dmg.
or favorites from other games
- Dissorient: Every movement action will be reversed. Moving forward will be backwards. Mouse look up will be mouse look down. Target next enemy becomes target previous enemy, and so forth.
- Ink blob from mario kart: Random smudge appear on your screen.
- Misdirection Hex from dragon age: Every crit the player make becomes a hit, and every hit becomes a miss.
I don’t know if this has been suggested before, but on the topic of a separate queue for
solo queuers and full 5-man pvp guild groups.
Does it really have to be 2 completely separate queue with no interaction?
The only thing the solo queue has to do is to form a 5v5 match using ONLY the solo queue as a resource.
The group tournament queue tries to make a 5v5 using the resources of the group queue. If it fails, (ex. 4-man group vs. 5-man group) the queue will try to “recruit” people in the solo queue.
It is in the recruitment part where the key point of my suggestion comes in.
It will give the solo-queue recruit an option to accept or reject based on limited information of the current team situation
I threw together a quick sketch in paint to show the kind of information I would like as a solo queuer to make a somewhat informed decision whether I should join or not. (see Attachments)
In a full random vs random 5v5 match, there is no need for a promt and.
The participants in the group-queue does not get a promt about whether to
accept this solo-queue recruit or not.
The rational behind this suggestion is to make it so that everybody knows what kind of match they get into. A 3-man pvp group is implicitly agreeing to having 2 random persons(or a 2-man team) placed on their team going up against other groups.
But as a solo-queuer, I can’t speak for everybody, but at least I feel a bit disappointed when I end up in a group with 2 persons below level 10 against a full 5-man group in the same guild, all with “champion <profession title>”. Matches like these make me go read up on other games to play.
One of the most fun things about pvp for me is to play with and against different people and team compositions.
And I think this would be a good compromise that would benefit all kinds of players in this game. Yay or Nay? Discuss!
@Ebon:
Did you ever update your DirectX like Ashley suggested?
I did a quick google search and half a dozen games have crash reports with that version you have, it’s ancient. Lotr, wow, swtor, diablo3, civilization V etc…
When you have updated that, post a new crash log to see if we can rule out one odd thing at a time.
It looks like the game is trying to load game models and can’t because a memory area is full. Hopefully a bug in the 3D library…DirectX…microsoft product….wouldn’t suprise me if that was the probem
I’ve not seen two complaints in this thread that crashes because of the same cause btw…