Showing Posts For Fool.8305:
I have a suggestion that comes from a bad experience – specifically, I recently lost my Infinite Watchknight Tonic accidentally by deleting a character who I forgot was carrying it. It illustrates something that I think is a problem across all the unique single-item achievement rewards – you get one generated, and if you want to use it with multiple characters you have to deal with shuffling it back and forth from the bank. I don’t really see any need for this, particularly since the items are Account Bound to begin with.
In the interest of making these rewards easier to manage and thus more attractive, I’d suggest adding them to the ‘Achievement Rewards’ panel where our reward skins (Zenith et al) are shown. This seems like it’d be a relatively straightforward change that could immediately improve a lot of peoples’ experience with those items that are meant to be special.
Thanks for listening!
I’ll make a WoW comparison so everyone can get angry. I view this behavior as a default out-of-combat speed boost rather than an in-combat slowdown, and further, as the equivalent of a mount in WoW. It lets me get around faster when fighting isn’t necessary or I just don’t feel like it.
The impression I get from the way this suggestion is worded and the way its proponents defend it is that people just want to move faster in general. I’m not trying to misrepresent anyone’s position here or use this as an argument tactic, I’m only trying to call the request what it is. I wouldn’t argue against that, but I can see plenty of reasons why it wouldn’t be a great idea to implement, not least of which is the fact that this is an online game where entities in the world need to react to each other, which means reporting each others’ positions. The faster we all move, the more prone we’ll be to errors in that regard.
Finally, I agree that the ‘in-combat’ flag seems to work in some odd ways. I never really had a problem with it until I was doing the Scarlet content, and everything around me would be dead, but I’d have to sheath my weapons manually and wait or run around a bit before my ‘in-combat’ state would be cleared and I could waypoint to the next invasion event. However, suggesting a change to that behavior isn’t the same as suggesting that combat movement speed be adjusted.
Too bad. =(
Oh well, thanks for the reply!
I’d created a new character to play with a friend for a bit, and moved my Infinite Watchknight Tonic to his inventory from the bank. I later deleted that character, not remembering that he still had the Tonic. Is there anything I can do?
On a related note, is there any plan to handle these items differently in the future, e.g. making them available from the Hero Panel via the Achievement Rewards system where reward skins can be created?