PVE Build: Fresh Air + Arcane for lots of 40% Protection
Purpose:
PVE Fractals/Dungeons. Probably more for LFG groups where you want to ensure some breathing room.
With the recent trait changes making the meta Dagger/Warhorn Fresh Air rotation less fluid, I went back to the Arcane line to see what fun could be had. Frankly I always thought Fire was a bit of a waste when you’re barely in it anyway. And ideally I like to provide something more than just damage to a party.
Here’s the build: Tempest / Air / Arcane
Arcane is all about the minor traits. Elemental Enchantment is nice for boon duration and faster attunements/overloads. The big one is Elemental Attunement for a ton of protection (6.5s) just for swapping to Earth and back immediately. Toss in using Sand Squal on cooldown and you have almost full uptime group protection at 40% effectiveness (due to Hardy Conduit). Since it’s preventative there’s no need to sacrifice any DPS stats like you would with a healing build. Range on the Elemental Attunement is only 240 but you’re in melee with dagger.
Rotation:
Start in Air Attunement
Cast Overload Air
Use Glyph of Storms
Switch to Earth Attunement
Use Sand Squal if up
Back to Air Attunement
Use Lightning Whip and Lightning Orb until Overload Air is charged and repeat
Rotation is same as Fresh Air but swap to Earth instead of Fire, maybe use Sand Squal if it’s up, then back to Air. If you’ve got enough protection or don’t feel the need, mix in swaps to Fire for Burning Speed and Heat Sync.
Thoughts on viability for LFG groups? Nothing we didn’t already know here, been available since the Tempest release. I just find it fun going back to Arcane after so long running Tempest / Air / Fire due to “meta guilt”.