Showing Posts For Fred Poon.4971:

Is Ranger Okay Now ?

in Ranger

Posted by: Fred Poon.4971

Fred Poon.4971

Here’s the situation. I play ranger (full berserker gear with LB) and i almost always roam on map (avoiding pve stuff).

I win about 90% of the 1v1 fights, and about 40-50% of 2v1 fights.

I personally consider this unlikely as a full berserker glass cannon longbow ranger matches up quite poorly against many of the popular solo roaming builds. There’s a reason bunkers and condition pressure builds became the dominant roaming playstyle and it’s not because nobody thought to try out full berserker.

If you’re making it work regardless, then kudos to you, but I think you’re either exaggerating or fudging your definition of what constitutes a “1v1 fight.”

I win about 90% of the 1v1 fights blah blah blah – Biggest lie so far I have seen in ranger forum.

Last Train for Ranger class

in Ranger

Posted by: Fred Poon.4971

Fred Poon.4971

^^2800 armor ranger^^w

2800 is too much, you want 2750 and not a point more… rest goes into vitality. Learn to build your gear.

Why is that?

its because thanks to this wonderful thing called math, one can calculate that 2750 armor is equal to 33.33% damage reduction. This means you get the best possible protection given the least amount of armor. That again means you can spend your remaining gear points on something important, like high vitality and healing.
Basically, for the new invincible bunker build, you want a healthy mix of Dire and Shaman gear. to achieve massive condition damage, HP and healing, along with a healthy dose of physical tanking.

You youngsters really need to learn how to play a MMO. Numbers does indeed rule the game, and the most desirable numbers, are not the ones produced by your burst attacks. It is the ones you don’t see.

The truth is def(toughness) never works like -xxx% dmg in GW2…learn to use the REAL formula.

zero damage: it's possible.

in Guardian

Posted by: Fred Poon.4971

Fred Poon.4971

Quote : skill damage= power * skill coefficient * weapon damage / enemy armor
skill damage with modifiers= (skill damage / enemy armor ) * (1-x-y-z )
where x, y and z are damage reducers like protection and abilities
1. /enemy armor, twice?
2. you never know the skill coefficient/power/weapon dmg of PVE/WvW mobs, while the skill dmg is depends on skill coefficient*power*weapon dmg, can be much higher than you think(ever for players’ skill it can be more than 10 million)
3. if 2 or more mobs/players are attacking you … your hp PER SECOND does’t work, because it is not hp PER SECOND PER MOB/PLAYER
4. not works for condition
5. how about crits?

fail

add: 6. 1 break stun every 60 seconds?

(edited by Fred Poon.4971)

Queen's Gauntlet = Death of the Necro

in Necromancer

Posted by: Fred Poon.4971

Fred Poon.4971

Bad logic is bad.

No mesmer nerf this patch, thank you Anet

in Mesmer

Posted by: Fred Poon.4971

Fred Poon.4971

Necro got buff? You must be joking… or u never played 1.