Showing Posts For Fritatoes.5136:

Idea for a new Boon...

in Guild Wars 2 Discussion

Posted by: Fritatoes.5136

Fritatoes.5136

Recently, I have been playing through Fractals. Whenever we draw the Uncategorized Fractal or the Jade Maw, it proves especially difficult to get through the jumping portions or survive the tentacles because there is constant knockbacks which knock us around.

Lately in WvW, I have also been running towards groups where they constant stacks of Crowd Control Skills keep making it not plausible to engage against those groups as well.

While admittedly, I have not spent much time in sPvP, I can see knockbacks being a significant problem there as well.

What I would like to propose is a duration-based boon which makes you immune to CC skills or knockbacks for a period of time. The duration would not need to be long, just a matter of a couple seconds could mean that fighting could become fun in WvW. It could mean that we don’t get tossed around in Fractals. Since boon something which many classes have, it could easily counter a short-duration of immunity to CC.

I really enjoy the combat system in this game and feel that this type of a boon would make it more engaging and fun to play.

New Player Crafting

in Players Helping Players

Posted by: Fritatoes.5136

Fritatoes.5136

…If you’re keeping up with your crafting (so what your crafting level is on par with your character level) you will (and I should say you will /likely/; there are occasional super awesome drops) generally be crafting equipment with better stats or closer level than what will be dropping from mobs…

I have been leveling a new toon for the past couple days. What I have found is that even through map completing 4 zones, I am still lacking in the materials necessary (even with salvaging) to break into the higher tier of crafting without using the Trade Post. As I am sitting right now, the new character is level 35 and the gear I am able to craft is only ~level 20 gear.

While level 20 gear is adequate for a level 35 character, the story content is granting me level-appropriate gear at a regular enough pace that it makes crafting feel very useless for a new character. Likewise, it starts to feel (even with boosters) like there is a definite crafting grind happening just to get that next level unlocked.

I don’t want to say that the new leveling system is responsible for making crafting feel more like a chore than ever, but the reward system currently is making crafting feel grossly inadequate. To be fair, I have not fully leveled a character in some time ankitten ot going to pass judgement on it until I have done so, but at this point in my leveling experience, crafting really does feel like a waste of time.