Showing Posts For Fry.6184:

Vertical Camera Position Slider

in Suggestions

Posted by: Fry.6184

Fry.6184

I’m not sure if this has been suggested before, but I’d really love to have a vertical camera position slider available (similar to the horizontal position slider that we’ve already had right now).

GW2’s camera at the moment seems to focus on my character’s back, which causes two problems:

  1. My character eats up too much screen space when the camera is zoomed in, blocking the view of the action
  2. The camera behaves erratically when I’m looking up

Imho, ideally, the camera should be positioned above the character’s shoulder.
I think this might also be the reason why some players say that GW2’s camera keeps looking at the ground during combat. They instinctively move the camera over their characters’ shoulders, causing it to look at the ground because it’s focused on the their midriff.

Here are a few comparisons between GW2’s camera and some other third-person games’ cameras. (I marked the center of the screen with a green circle)

http://i.imgur.com/nlrw3.jpg
http://i.imgur.com/YeFrP.jpg

http://i.imgur.com/52dfR.jpg
http://i.imgur.com/TLQrp.jpg
http://i.imgur.com/d9bGM.jpg

Post here if you have BEAT the Tower!

in Halloween Event

Posted by: Fry.6184

Fry.6184

Finally beat it today with my Sylvari Thief after mistiming the final jump 7 times.

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How about "Underflow" Servers?

in Suggestions

Posted by: Fry.6184

Fry.6184

+1
This is actually a great idea. Hopefully ANet can implement this somehow.

'Floating' Nightmare Helm

in Bugs: Game, Forum, Website

Posted by: Fry.6184

Fry.6184

I’ve just recently got myself a full set of Nightmare medium armor, and I notice that there’s something off about the Nightmare Helm.

http://imgur.com/a/yD7Od

As you can see from those screenshots, the mask/monocle thingie kinda floats about an inch in front of my character’s right eye.

I’m not sure if this bug only affects the Sylvaris, but the mask seems to stick perfectly on the human character’s face > http://i.imgur.com/tMxQa.png

Very Loud Ambient Noise and Dialogues

in Bugs: Game, Forum, Website

Posted by: Fry.6184

Fry.6184

I notice that some of the ambient noise and dialogues in the game are really loud.

A couple of examples are the final boss of Twilight Arbor explorable mode and the final stage of Arah story mode. In both cases, all I heard during the combat was a very loud rumbling noise. I couldn’t even hear my character’s voice, the sound effects from skills or the background music.
Some NPC conversations in the main cities are also very loud, eventhough they’re standing pretty far away from my character.

Adjusting the sliders in the sound options doesn’t seem to fix this problem.

Superior Rune of the Guardian

in Bugs: Game, Forum, Website

Posted by: Fry.6184

Fry.6184

I have similar bug with Superior Rune of the Thief.

I put two runes into 2 of my armor pieces and it shows 8/6.

Combat UI improvements

in Suggestions

Posted by: Fry.6184

Fry.6184

Has anyone tried it out in-game yet? I’m curious to see people’s reactions to how it plays and feels (mostly in a PvP environment).

The control feels more like TERA or Vindictus or a third person shooter game. It still uses GW2’s autotargeting, though… so you don’t really need pinpoint accuracy with the reticle.

It’s definitely a lot more comfortable to turn/circle strafe because you don’t have to keep holding your RMB.

True Autoloot - Looting is a chore!

in Suggestions

Posted by: Fry.6184

Fry.6184

+1

would be a very nice option to have.

Skill point issue.

in Bugs: Game, Forum, Website

Posted by: Fry.6184

Fry.6184

bump

It’s still bugged after yesterday’s new build (15,534)

Combat UI improvements

in Suggestions

Posted by: Fry.6184

Fry.6184

Holding the right mouse to turn is still my number one pet peeve in GW2.
I’d definitely love to have this kind of control scheme implemented.