I’ve been thinking on how to make the shatter skills for Mirage more viable. The answer
I came up with is removing the illusion destruction and adding more melee oriented benefits to the shatters.
State of shatters now:
They are counter intuitive to what a Mirage is expected to be doing. Shattering any
illusions on the Mirage is to great of a cost as the Mirage is dependent on them for
anything productive.
State of Shatters maybe:
My idea is to change the shatters so they provide utility not just for the Mirage, but also the Mirages illusions and the Mirage’s allies.
These ideas are somewhat conservative, as I tried to make them as realistic as possible.
The concept is more of what I was aiming at and is the overall point.
Shatter idea rework for Mirage:
Before I go into the ideas, to be as clear as possible, the following properties apply to
ALL shatters.
Mind Wrack rework:
Cry of Frustration rework:
Diversion rework:
Distortion rework:
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