Showing Posts For FuriousAtrocity.2058:

Minons / level scaling / Flesh of the Master

in Bugs: Game, Forum, Website

Posted by: FuriousAtrocity.2058

FuriousAtrocity.2058

I honestly don’t even know what the reason for change was … apparently some kind of Adv abuse ?!? And yeah out of all my toonz/characters, this (my Necro) was my 1st, and like some others I’ve grown very accustomed to my build. That said – my Minions keep dying when I (attempt) to cross a map. Very frustrating – plz, PLZ, PLZZZZ fix this, it’s driving me crazy. Luckily I have other toonz I can play ITM, but it must suck real bad for new players who’s Main/1st toon is a Nerco. Anywayzzz – thanx for your Time, Patience and Understanding.

Loss of Stax for Classes with single Wpn Set.

in Guild Wars 2 Discussion

Posted by: FuriousAtrocity.2058

FuriousAtrocity.2058

If you have the stack sigil on your underwater weapon you don’t lose the stacks when you swap weapons.

I like that alternative idea – I will try this, tyvm. Still wish one would not have to go underwater to gain stax tho.

Loss of Stax for Classes with single Wpn Set.

in Guild Wars 2 Discussion

Posted by: FuriousAtrocity.2058

FuriousAtrocity.2058

It’s simple. I believe it to be unfair for Classes with no 2nd/alt Weapon Set (Ele/Engi) to have to lose their (on-kill attribute) stax, should they want to switch. Prime example being Ele is most commonly played (PvE) with D/D, D/F, Sc/D, or Sc/F (these being all duel wield), when roaming Solo and/or small Group. In some Events/Instances where an Ele is needed for support rather than head to head, a Staff is commonly preferred. At this point your Stax go bye-bye for lack of Weapon Swap/2nd Set/Alt Set. Also, When Equipping a stacking Sigil on let’s say one of my Daggers, then wanting to switch to Focus, the stacking Sigil HAS to be in main hand. Same goes for Scepter switch. When I went to switch my Daggers (Main to Off-Hand) … mind you, still keep both weapon equipped, so that I could equip said Scepter and/or Focus, the Stax dissappeared.

I don’t know if this is the right place to post this topic, but I’ve rarely had a complaint worth mentioning, that wasn’t/hadn’t been discussed ad nuaseam already – ty for your time, patience and understanding.

Knockback glitch?

in Bugs: Game, Forum, Website

Posted by: FuriousAtrocity.2058

FuriousAtrocity.2058

I searched the Forums for any reports of this, but found nothing. So if it was mentioned already, sorry for the repeat. Occasionally when using a skill with “Knockback” (most seen, for me, in ‘Air Blast’ with my Eng), the ‘Enemy’ will seem to snap right back to being in front of me. Mind you, this is after it’s been ‘Knocked Back’ – my comp is relatively new and somewhat fast/powerful, when it comes to these games in particular, so I don’t think this is the issue. Maybe it’s a Hiccup in the Server/Client trans … idk. Anyone else notice this? (This does not happen all the time, and there also is no animation to indicate the enemy traveling back to 0 range of me). Tyvm for your time, patience, understanding – and sry for the “TL;DR” post :P

Vorrk bugged

in Dragon Bash

Posted by: FuriousAtrocity.2058

FuriousAtrocity.2058

Same thing here – 1st two done, Vorrk can’t complete. Am I not looking in the right spot or something?