The Dungeons are Not Difficult - They are Mechanically Flawed - Here's Why...
Posted by: FuriusGeorge.1207
Posted by: FuriusGeorge.1207
I think they need to drop mob/boss health somewhat and get rid of graveyard zerging. Graveyard zerging reduces most fights to someone stay alive long enough for other people to get back, which generally means that many of the tactical aspects of the fights can be ignored.
Boss and mob health is often high for the sake of making it a grind and does not make the fights anymore interesting. Also, by reducing the health, and removing running back you allow for more intense fights where you may be slowly dying, but you feel as if the boss is noticeably approaching death as well.
Remove cleansing wave from evasive arcana and the ele will be ‘god mode’ no more. With that said, some serious work needs to be done on other aspects of the class.
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