Showing Posts For Gaggalulu.3527:
I queued up for soloq a couple of minutes ago, queue popped everything seemed normal but then I get queue-pop for another match before the first even started and another match and so on.
Even now its still putting me in new matches, which are mostly empty or with the same 1 or 2 people in it, by now I also am dishonorable it still keeps putting me in new matches though, can somebody please take a look at it?
(edited by Gaggalulu.3527)
Let me explain why it is op to have your main dmg coming from a proc. It’s pretty simple. Did you ever try to dodge a proc? Or to blind it? Or evade it with anything else??? It’s just not possible. Let’s say you know that the icd of his burning trait is off so you dodge his next attack to avoid the burning application. What does this do? You get no dmg during the time you evade, BUT his main dmg source did not go on a cd and most likely you will be burned for 6s with his next attack. There just is no way to effectively evade the burning. This is a huge different when compared to how power classes do their main dmg and to be honest – this is intolerable in a game in which “skill” is evading the attacks which hurt you the most.
I agree, you can not avoid the burning proc, you can only delay it by dodging or blinding your enemies every attack, there simply is no counter-play to it.
I suggest making the burning proc on every 5th attack or something similar instead of on critical hits. It should also show as an effect on a player, like a little icon that says “burns every 5th attack”.
This would add a lot of play to this mechanic, since you then would focus on dodging, blinding or blocking every 5th attack while your opponent would focus on making it hit via smart use of cc or by lining up their skills properly, for example forcing you to decide between dodging a concussion bomb to avoid the confusion or dodging the following attack to avoid the burning.