(edited by Galdarion.9803)
Showing Posts For Galdarion.9803:
I recon that using a scaling mechanic would level the playing field and make the game more fun. If you have a 30+ group attacking a keep (a supposibly hard to attack target). The defenders are 10 strong this would for example mean that the zerg players could be level 20 and the defenders level 80.
This could do the same as zone caps for pve. there is some balance and challenge. so the zerg would not matter and player skill not numbers becomes the point of WvW. I keep stating this because my guild prodominantly play WvW and it’s a fun place when we meet groups of a similar size. but this will slow errod support for the game and stagnate as Warhammer online did if it is not kept fun. Long term game play works because the balence is right not because a new toy is put in for a short time .
Look at EVE online, it has lasting appeal because of constant new building blocks adding to the experience not short term shinies that are of no change to the the issues that put the players off.
Like also the queues to get into WvW I know the server pop can affect that but surely the numbers the server can take should reflect a realistic percentage of server population.
Hi there ppl and devs,
I’m posting to enquire about fixing what I believe is a big issue with WvW.
The issue is the massive player groups (zergs), that dominate WvW zones. I understand that players like to run around in big groups. however most guilds aren’t huge and the combat when groups are 30+ is slow and laggy and my personal skill/ contribution is neglegable.
I’m sure ppl will just say get better gear but it will make no diference to a group 30+ with so many. I have played warhammer online in a group of 20. I found 20 v 20 is fun and not very slow but in this game you are looking to roam and get fights but all you find is an avalanch of players looking for an easy kill.
This is not competative and the ruins do not thin the zerg.
A method that would work to level the playing field would be to make groups loss health like level cap when they out number the opposing group. this scale matching would make the fighting more fun it the server could handle the calculations.
I shall explain further. In warhammer online the largest group you could make was 20 players. Now there could be many of these groups but they were often looking for a fight. so they fought fairly even numbers.
In this game I would think players want a fight that’s fun and challenging but still a fight rather than suicidal ratio or a massive army that wipes everything is it’s path. it just seems many ppl I speak to don’t enjoy that.
If it scaled the fights that we could have fun no matter the numbers you face.
(edited by Galdarion.9803)